FirePro V5800 vs HD Graphics 530
When choosing between FirePro V5800 and HD Graphics 530, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro V5800 and HD Graphics 530.
FirePro V5800
HD Graphics 530 is a Laptop Graphics Card
Note: HD Graphics 530 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 530 here:
Main Specs
FirePro V5800 | HD Graphics 530 | |
Power consumption (TDP) | 74 Watt | 15 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3L/LPDDR3/LPDDR4 |
Maximum RAM amount | 1 GB | 64 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- FirePro V5800 has 393% more power consumption, than HD Graphics 530.
- FirePro V5800 is connected by PCIe 2.0 x16, and HD Graphics 530 uses PCIe 3.0 x1 interface.
- HD Graphics 530 has 63 GB more memory, than FirePro V5800.
- FirePro V5800 is used in Desktops, and HD Graphics 530 - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and HD Graphics 530 - with Gen. 9 Skylake.
- Core clock speed of FirePro V5800 is 340 MHz higher, than HD Graphics 530.
- FirePro V5800 is manufactured by 40 nm process technology, and HD Graphics 530 - by 14 nm process technology.
Game benchmarks
high / 1080p | 6−7 | 2−3 |
ultra / 1080p | 4−5 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 12−14 |
medium / 1080p | 7−8 | 4−5 |
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 66% more, than HD Graphics 530. | ||
high / 1080p | 10−12 | − |
ultra / 1080p | 9−10 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 14−16 |
medium / 1080p | 10−12 | 6−7 |
The average gaming FPS of FirePro V5800 in Battlefield 5 is 55% more, than HD Graphics 530. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
FirePro V5800 and HD Graphics 530 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 120−130 |
medium / 768p | 100−110 | 90−95 |
ultra / 1080p | 50−55 | 40−45 |
QHD / 1440p | 27−30 | 21−24 |
4K / 2160p | 27−30 | 16−18 |
high / 768p | 75−80 | 65−70 |
The average gaming FPS of FirePro V5800 in Counter-Strike: Global Offensive is 16% more, than HD Graphics 530. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 18−20 | 20−22 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of HD Graphics 530 in Cyberpunk 2077 is 9% more, than FirePro V5800. | ||
low / 768p | 75−80 | 75−80 |
medium / 768p | 55−60 | 45−50 |
ultra / 1080p | 30−35 | 21−24 |
The average gaming FPS of FirePro V5800 in Dota 2 is 12% more, than HD Graphics 530. | ||
high / 1080p | 7−8 | 2−3 |
ultra / 1080p | 7−8 | 2−3 |
4K / 2160p | 3−4 | 2−3 |
low / 720p | 18−20 | 10−12 |
medium / 1080p | 8−9 | 3−4 |
The average gaming FPS of FirePro V5800 in Far Cry 5 is 125% more, than HD Graphics 530. | ||
high / 1080p | 14−16 | 10−11 |
ultra / 1080p | 10−11 | 5−6 |
QHD / 1440p | − | 3−4 |
low / 720p | 55−60 | 50−55 |
medium / 1080p | 21−24 | 10−12 |
The average gaming FPS of FirePro V5800 in Fortnite is 36% more, than HD Graphics 530. | ||
high / 1080p | 10−12 | 5−6 |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 1−2 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 24−27 | 18−20 |
medium / 1080p | 12−14 | 8−9 |
The average gaming FPS of FirePro V5800 in Forza Horizon 4 is 33% more, than HD Graphics 530. | ||
low / 768p | 50−55 | 45−50 |
medium / 768p | 40−45 | − |
high / 1080p | 10−12 | 4−5 |
ultra / 1080p | 6−7 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of FirePro V5800 in Grand Theft Auto V is 27% more, than HD Graphics 530. | ||
high / 1080p | 4−5 | 2−3 |
ultra / 1080p | 3−4 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 10−12 | 4−5 |
medium / 1080p | 6−7 | 3−4 |
The average gaming FPS of FirePro V5800 in Metro Exodus is 133% more, than HD Graphics 530. | ||
low / 768p | 90−95 | 90−95 |
high / 1080p | 85−90 | 80−85 |
ultra / 1080p | 80−85 | 70−75 |
medium / 1080p | 90−95 | 85−90 |
The average gaming FPS of FirePro V5800 in Minecraft is 6% more, than HD Graphics 530. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 27−30 |
medium / 1080p | 16−18 | 14−16 |
The average gaming FPS of FirePro V5800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 16% more, than HD Graphics 530. | ||
ultra / 1080p | 7−8 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 10−12 | 6−7 |
medium / 1080p | 10−11 | − |
The average gaming FPS of FirePro V5800 in Red Dead Redemption 2 is 83% more, than HD Graphics 530. | ||
low / 768p | 21−24 | 10−11 |
medium / 768p | 16−18 | 8−9 |
high / 1080p | 9−10 | 4−5 |
ultra / 1080p | 6−7 | 4−5 |
4K / 2160p | − | 1−2 |
The average gaming FPS of FirePro V5800 in The Witcher 3: Wild Hunt is 85% more, than HD Graphics 530. | ||
low / 768p | 85−90 | 70−75 |
medium / 768p | 40−45 | 35−40 |
ultra / 1080p | 18−20 | 14−16 |
high / 768p | 35−40 | 30−35 |
The average gaming FPS of FirePro V5800 in World of Tanks is 17% more, than HD Graphics 530. |
Full Specs
FirePro V5800 | HD Graphics 530 | |
Architecture | TeraScale 2 | Gen. 9 Skylake |
Code name | Juniper | Skylake GT2 |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 5 August 2015 |
Pipelines | 800 | 24 |
Core clock speed | 690 MHz | 350 MHz |
Boost Clock | 1150 MHz | |
Transistor count | 1,040 million | 189 million |
Manufacturing process technology | 40 nm | 14 nm |
Texture fill rate | 27.60 | 27.60 |
Floating-point performance | 1,104.0 gflops | 403.2 gflops |
Length | 229 mm | |
Memory bus width | 128 Bit | 64/128 Bit |
Memory clock speed | 4000 MHz | |
Memory bandwidth | 64 GB/s | |
Shared memory | + | |
DirectX | 11.2 (11_0) | 12 (12_1) |
Shader Model | 5.0 | 6.4 |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | N/A | 1.1.97 |
Quick Sync | + | |
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