FirePro V5800 vs Iris Graphics 550
In this comparison between FirePro V5800 and Iris Graphics 550 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro V5800 will be the best choice, for others Iris Graphics 550 will be their preference. Study the comparison tables below and make your choice.
FirePro V5800
Iris Graphics 550 is a Laptop Graphics Card
Note: Iris Graphics 550 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Iris Graphics 550 here:
Main Specs
FirePro V5800 | Iris Graphics 550 | |
Power consumption (TDP) | 74 Watt | 15 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5 | eDRAM |
Maximum RAM amount | 1 GB | 64 MB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- FirePro V5800 has 393% more power consumption, than Iris Graphics 550.
- FirePro V5800 is connected by PCIe 2.0 x16, and Iris Graphics 550 uses PCIe 3.0 x1 interface.
- Iris Graphics 550 has 63 GB more memory, than FirePro V5800.
- FirePro V5800 is used in Desktops, and Iris Graphics 550 - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and Iris Graphics 550 - with Gen. 9 Skylake.
- Core clock speed of FirePro V5800 is 390 MHz higher, than Iris Graphics 550.
- FirePro V5800 is manufactured by 40 nm process technology, and Iris Graphics 550 - by 14 nm process technology.
Game benchmarks
high / 1080p | 6−7 | 9−10 |
ultra / 1080p | 4−5 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 21−24 |
medium / 1080p | 7−8 | 10−12 |
The average gaming FPS of Iris Graphics 550 in Assassin's Creed Odyssey is 50% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 14−16 |
ultra / 1080p | 9−10 | 12−14 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 30−35 |
medium / 1080p | 10−12 | 16−18 |
The average gaming FPS of Iris Graphics 550 in Battlefield 5 is 46% more, than FirePro V5800. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
FirePro V5800 and Iris Graphics 550 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 160−170 |
medium / 768p | 100−110 | 130−140 |
ultra / 1080p | 50−55 | 65−70 |
QHD / 1440p | 27−30 | 35−40 |
4K / 2160p | 27−30 | 27−30 |
high / 768p | 75−80 | 100−110 |
The average gaming FPS of Iris Graphics 550 in Counter-Strike: Global Offensive is 25% more, than FirePro V5800. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 18−20 | 24−27 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Iris Graphics 550 in Cyberpunk 2077 is 4% more, than FirePro V5800. | ||
low / 768p | 75−80 | 90−95 |
medium / 768p | 55−60 | 70−75 |
ultra / 1080p | 30−35 | 40−45 |
The average gaming FPS of Iris Graphics 550 in Dota 2 is 25% more, than FirePro V5800. | ||
high / 1080p | 7−8 | 10−12 |
ultra / 1080p | 7−8 | 10−11 |
4K / 2160p | 3−4 | 4−5 |
low / 720p | 18−20 | 24−27 |
medium / 1080p | 8−9 | 12−14 |
The average gaming FPS of Iris Graphics 550 in Far Cry 5 is 33% more, than FirePro V5800. | ||
high / 1080p | 14−16 | 18−20 |
ultra / 1080p | 10−11 | 12−14 |
low / 720p | 55−60 | 70−75 |
medium / 1080p | 21−24 | 30−35 |
The average gaming FPS of Iris Graphics 550 in Fortnite is 30% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 16−18 |
ultra / 1080p | 10−11 | 14−16 |
QHD / 1440p | 1−2 | 3−4 |
low / 720p | 24−27 | 30−35 |
medium / 1080p | 12−14 | 18−20 |
The average gaming FPS of Iris Graphics 550 in Forza Horizon 4 is 41% more, than FirePro V5800. | ||
low / 768p | 50−55 | 60−65 |
medium / 768p | 40−45 | 55−60 |
high / 1080p | 10−12 | 18−20 |
ultra / 1080p | 6−7 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Iris Graphics 550 in Grand Theft Auto V is 28% more, than FirePro V5800. | ||
high / 1080p | 4−5 | 6−7 |
ultra / 1080p | 3−4 | 4−5 |
4K / 2160p | 0−1 | 1−2 |
low / 720p | 10−12 | 18−20 |
medium / 1080p | 6−7 | 8−9 |
The average gaming FPS of Iris Graphics 550 in Metro Exodus is 50% more, than FirePro V5800. | ||
low / 768p | 90−95 | 100−110 |
high / 1080p | 85−90 | 95−100 |
ultra / 1080p | 80−85 | 85−90 |
medium / 1080p | 90−95 | 95−100 |
The average gaming FPS of Iris Graphics 550 in Minecraft is 9% more, than FirePro V5800. | ||
high / 1080p | 16−18 | 18−20 |
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 30−35 | 40−45 |
medium / 1080p | 16−18 | 18−20 |
The average gaming FPS of Iris Graphics 550 in PLAYERUNKNOWN'S BATTLEGROUNDS is 15% more, than FirePro V5800. | ||
high / 1080p | − | 12−14 |
ultra / 1080p | 7−8 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 16−18 |
medium / 1080p | 10−11 | 12−14 |
The average gaming FPS of Iris Graphics 550 in Red Dead Redemption 2 is 33% more, than FirePro V5800. | ||
low / 768p | 21−24 | 30−35 |
medium / 768p | 16−18 | 21−24 |
high / 1080p | 9−10 | 12−14 |
ultra / 1080p | 6−7 | 7−8 |
4K / 2160p | − | 7−8 |
The average gaming FPS of Iris Graphics 550 in The Witcher 3: Wild Hunt is 38% more, than FirePro V5800. | ||
low / 768p | 85−90 | 90−95 |
medium / 768p | 40−45 | 50−55 |
ultra / 1080p | 18−20 | 24−27 |
high / 768p | 35−40 | 40−45 |
The average gaming FPS of Iris Graphics 550 in World of Tanks is 15% more, than FirePro V5800. |
Full Specs
FirePro V5800 | Iris Graphics 550 | |
Architecture | TeraScale 2 | Gen. 9 Skylake |
Code name | Juniper | Skylake GT3e |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 1 September 2015 |
Pipelines | 800 | 48 |
Core clock speed | 690 MHz | 300 MHz |
Boost Clock | 1100 MHz | |
Transistor count | 1,040 million | 189 million |
Manufacturing process technology | 40 nm | 14 nm |
Texture fill rate | 27.60 | 52.80 |
Floating-point performance | 1,104.0 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | |
Memory clock speed | 4000 MHz | |
Memory bandwidth | 64 GB/s | |
Shared memory | + | |
DirectX | 11.2 (11_0) | 12 (12_1) |
Shader Model | 5.0 | 6.4 |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | N/A | 1.1.97 |
Quick Sync | + | |
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