FirePro V5800 vs Quadro 3000M
When comparing FirePro V5800 and Quadro 3000M, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between FirePro V5800 and Quadro 3000M is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
FirePro V5800
Quadro 3000M is a Laptop Graphics Card
Note: Quadro 3000M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Quadro 3000M here:
Main Specs
FirePro V5800 | Quadro 3000M | |
Power consumption (TDP) | 74 Watt | 75 Watt |
Interface | PCIe 2.0 x16 | MXM-B (3.0) |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- Quadro 3000M has 1% more power consumption, than FirePro V5800.
- FirePro V5800 is connected by PCIe 2.0 x16, and Quadro 3000M uses MXM-B (3.0) interface.
- Quadro 3000M has 1 GB more memory, than FirePro V5800.
- FirePro V5800 is used in Desktops, and Quadro 3000M - in Mobile workstations.
- FirePro V5800 is build with TeraScale 2 architecture, and Quadro 3000M - with Fermi.
- Core clock speed of FirePro V5800 is 240 MHz higher, than Quadro 3000M.
- FirePro V5800 and Quadro 3000M are manufactured by 40 nm process technology.
- Memory clock speed of FirePro V5800 is 3375 MHz higher, than Quadro 3000M.
Game benchmarks
high / 1080p | 6−7 | 2−3 |
ultra / 1080p | 4−5 | 1−2 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 12−14 |
medium / 1080p | 7−8 | 4−5 |
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 60% more, than Quadro 3000M. | ||
high / 1080p | 10−12 | − |
ultra / 1080p | 9−10 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 16−18 |
medium / 1080p | 10−12 | 6−7 |
The average gaming FPS of FirePro V5800 in Battlefield 5 is 55% more, than Quadro 3000M. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
FirePro V5800 and Quadro 3000M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 120−130 |
medium / 768p | 100−110 | 95−100 |
ultra / 1080p | 50−55 | 40−45 |
QHD / 1440p | 27−30 | 21−24 |
4K / 2160p | 27−30 | 16−18 |
high / 768p | 75−80 | 65−70 |
The average gaming FPS of FirePro V5800 in Counter-Strike: Global Offensive is 14% more, than Quadro 3000M. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 18−20 | 20−22 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro 3000M in Cyberpunk 2077 is 9% more, than FirePro V5800. | ||
low / 768p | 75−80 | 75−80 |
medium / 768p | 55−60 | 45−50 |
ultra / 1080p | 30−35 | 21−24 |
The average gaming FPS of FirePro V5800 in Dota 2 is 12% more, than Quadro 3000M. | ||
high / 1080p | 7−8 | 2−3 |
ultra / 1080p | 7−8 | 2−3 |
4K / 2160p | 3−4 | 2−3 |
low / 720p | 18−20 | 10−12 |
medium / 1080p | 8−9 | 4−5 |
The average gaming FPS of FirePro V5800 in Far Cry 5 is 125% more, than Quadro 3000M. | ||
high / 1080p | 14−16 | 10−11 |
ultra / 1080p | 10−11 | 5−6 |
QHD / 1440p | − | 4−5 |
low / 720p | 55−60 | 50−55 |
medium / 1080p | 21−24 | 10−12 |
The average gaming FPS of FirePro V5800 in Fortnite is 36% more, than Quadro 3000M. | ||
high / 1080p | 10−12 | 5−6 |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 1−2 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 24−27 | 18−20 |
medium / 1080p | 12−14 | 8−9 |
The average gaming FPS of FirePro V5800 in Forza Horizon 4 is 33% more, than Quadro 3000M. | ||
low / 768p | 50−55 | 45−50 |
medium / 768p | 40−45 | − |
high / 1080p | 10−12 | 4−5 |
ultra / 1080p | 6−7 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of FirePro V5800 in Grand Theft Auto V is 27% more, than Quadro 3000M. | ||
high / 1080p | 4−5 | 2−3 |
ultra / 1080p | 3−4 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 10−12 | 4−5 |
medium / 1080p | 6−7 | 3−4 |
The average gaming FPS of FirePro V5800 in Metro Exodus is 133% more, than Quadro 3000M. | ||
low / 768p | 90−95 | 85−90 |
high / 1080p | 85−90 | 80−85 |
ultra / 1080p | 80−85 | − |
4K / 2160p | − | 75−80 |
medium / 1080p | 90−95 | − |
The average gaming FPS of FirePro V5800 in Minecraft is 5% more, than Quadro 3000M. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 27−30 |
medium / 1080p | 16−18 | 14−16 |
The average gaming FPS of FirePro V5800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 16% more, than Quadro 3000M. | ||
ultra / 1080p | 7−8 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 10−12 | 6−7 |
medium / 1080p | 10−11 | − |
The average gaming FPS of FirePro V5800 in Red Dead Redemption 2 is 83% more, than Quadro 3000M. | ||
low / 768p | 21−24 | 10−11 |
medium / 768p | 16−18 | 8−9 |
high / 1080p | 9−10 | 4−5 |
ultra / 1080p | 6−7 | 4−5 |
4K / 2160p | − | 1−2 |
The average gaming FPS of FirePro V5800 in The Witcher 3: Wild Hunt is 85% more, than Quadro 3000M. | ||
low / 768p | 85−90 | 75−80 |
medium / 768p | 40−45 | 35−40 |
ultra / 1080p | 18−20 | 14−16 |
high / 768p | 35−40 | 30−33 |
The average gaming FPS of FirePro V5800 in World of Tanks is 15% more, than Quadro 3000M. |
Full Specs
FirePro V5800 | Quadro 3000M | |
Architecture | TeraScale 2 | Fermi |
Code name | Juniper | Fermi |
Type | Workstation | Mobile workstation |
Release date | 26 April 2010 | 22 February 2011 |
Pipelines | 800 | 240 |
Core clock speed | 690 MHz | 450 MHz |
Transistor count | 1,040 million | 1,950 million |
Manufacturing process technology | 40 nm | 40 nm |
Texture fill rate | 27.60 | 18.00 |
Floating-point performance | 1,104.0 gflops | 432.0 gflops |
Length | 229 mm | |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 4000 MHz | 625 MHz |
Memory bandwidth | 64 GB/s | 80 GB/s |
Shared memory | - | |
DirectX | 11.2 (11_0) | 12 (11_0) |
Shader Model | 5.0 | 5.1 |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | 1.1 |
Vulkan | N/A | N/A |
CUDA | 2.1 | |
Bitcoin / BTC (SHA256) | 28 Mh/s | |
Laptop size | large | |
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