FirePro V5800 vs UHD Graphics 630

If you are going to buy a new graphics card and are choosing between FirePro V5800 and UHD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro V5800 stacks up against UHD Graphics 630, check out specs charts below.
FirePro V5800
UHD Graphics 630

Main Specs

  FirePro V5800 UHD Graphics 630
Power consumption (TDP) 74 Watt 15 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x1
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
 
  • FirePro V5800 has 393% more power consumption, than UHD Graphics 630.
  • FirePro V5800 is connected by PCIe 2.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of FirePro V5800 is 390 MHz higher, than UHD Graphics 630.
  • FirePro V5800 is manufactured by 40 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 6−7 3−4
ultra / 1080p 4−5 1−2
QHD / 1440p 0−1 0−1
low / 720p 16−18 14−16
medium / 1080p 7−8 5−6
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 33% more, than UHD Graphics 630.

Full Specs

  FirePro V5800 UHD Graphics 630
Architecture TeraScale 2 Gen. 9.5
Code name Juniper Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 26 April 2010 1 October 2017
Pipelines 800 24
Core clock speed 690 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 1,040 million 189 million
Manufacturing process technology 40 nm 14 nm
Texture fill rate 27.60 26.45
Floating-point performance 1,104.0 gflops 460.8 gflops
Length 229 mm
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 11.2 (11_0) 12 (12_1)
Shader Model 5.0 6.5
OpenGL 4.4 4.6
OpenCL 1.2 2.1
Vulkan N/A 1.1.103
Quick Sync +