FirePro W4100 vs Quadro 500M

In this comparison between FirePro W4100 and Quadro 500M you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro W4100 will be the best choice, for others Quadro 500M will be their preference. Study the comparison tables below and make your choice.

Main Specs

  FirePro W4100 Quadro 500M
Power consumption (TDP) 50 Watt 35 Watt
Interface PCIe 3.0 x16 MXM-A (3.0)
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors 4x mini-DisplayPort No outputs
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  • FirePro W4100 has 42% more power consumption, than Quadro 500M.
  • FirePro W4100 is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
  • FirePro W4100 has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • FirePro W4100 is build with GCN architecture, and Quadro 500M - with Fermi.
  • Core clock speed of Quadro 500M is 70 MHz higher, than FirePro W4100.
  • FirePro W4100 is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of FirePro W4100 is 2200 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 6−7 0−1
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 16−18 1−2
medium / 1080p 8−9 0−1
The average gaming FPS of FirePro W4100 in Assassin's Creed Odyssey is 1600% more, than Quadro 500M.

Full Specs

  FirePro W4100 Quadro 500M
Architecture GCN Fermi
Code name Cape Verde GF108
Type Workstation Workstation
Release date 2 October 2015 22 February 2011
Pipelines 512 96
Core clock speed 630 MHz 700 MHz
Transistor count 1,500 million 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 20.16 11.20
Floating-point performance 645.1 gflops 268.8 gflops
Length 171 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 1800 MHz
Memory bandwidth 72 GB/s 28.8 GB/s
Shared memory -
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.2.131 N/A
CUDA 2.1
Bus support PCIe 3.0
Bitcoin / BTC (SHA256) 79 Mh/s
Form factor low profile / half length
Dual-link DVI support +
AppAcceleration +
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