FirePro W4300 vs HD Graphics P630

If you are going to buy a new graphics card and are choosing between FirePro W4300 and HD Graphics P630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro W4300 stacks up against HD Graphics P630, check out specs charts below.

Main Specs

  FirePro W4300 HD Graphics P630
Power consumption (TDP) 50 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Supplementary power connectors None
Memory type GDDR5 DDR3L/LPDDR3/DDR4
Maximum RAM amount 4 GB 1740 MB
Display Connectors 4x mini-DisplayPort No outputs
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  • FirePro W4300 has 233% more power consumption, than HD Graphics P630.
  • FirePro W4300 is connected by PCIe 3.0 x16, and HD Graphics P630 uses PCIe 3.0 x1 interface.
  • HD Graphics P630 has 1736 GB more memory, than FirePro W4300.
  • Both cards are used in Desktops.
  • FirePro W4300 is build with GCN 2.0 architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
  • FirePro W4300 is manufactured by 28 nm process technology, and HD Graphics P630 - by 14 nm process technology.

Game benchmarks

high / 1080p 14−16 3−4
ultra / 1080p 8−9 1−2
QHD / 1440p 3−4 0−1
low / 720p 30−35 14−16
medium / 1080p 18−20 5−6
The average gaming FPS of FirePro W4300 in Assassin's Creed Odyssey is 200% more, than HD Graphics P630.

Full Specs

  FirePro W4300 HD Graphics P630
Architecture GCN 2.0 Gen. 9.5 Kaby Lake
Code name Bonaire Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 1 December 2015 5 August 2016
Pipelines 768 24
Core clock speed 930 MHz
Boost Clock 1100 MHz
Transistor count 2,080 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 44.64 26.40
Floating-point performance 1,428 gflops
Length 171 mm
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 6000 MHz
Memory bandwidth 96 GB/s
Shared memory +
DirectX 12 (12_0) 12 (12_1)
Shader Model 6.3 6.4
OpenGL 4.6 4.6
OpenCL 2.0 2.1
Vulkan 1.2.131 1.1.103
Bitcoin / BTC (SHA256) 152 Mh/s
Quick Sync +
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