FirePro W600 vs HD Graphics P630

If you are going to buy a new graphics card and are choosing between FirePro W600 and HD Graphics P630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro W600 stacks up against HD Graphics P630, check out specs charts below.

Main Specs

  FirePro W600 HD Graphics P630
Power consumption (TDP) 75 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Supplementary power connectors None
Memory type GDDR5 DDR3L/LPDDR3/DDR4
Maximum RAM amount 2 GB 1740 MB
Display Connectors 6x mini-DisplayPort No outputs
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  • FirePro W600 has 400% more power consumption, than HD Graphics P630.
  • FirePro W600 is connected by PCIe 3.0 x16, and HD Graphics P630 uses PCIe 3.0 x1 interface.
  • HD Graphics P630 has 1738 GB more memory, than FirePro W600.
  • Both cards are used in Desktops.
  • FirePro W600 is build with GCN 1.0 architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
  • FirePro W600 is manufactured by 28 nm process technology, and HD Graphics P630 - by 14 nm process technology.

Game benchmarks

high / 1080p 8−9 3−4
ultra / 1080p 5−6 1−2
QHD / 1440p 0−1 0−1
low / 720p 18−20 14−16
medium / 1080p 10−11 5−6
The average gaming FPS of FirePro W600 in Assassin's Creed Odyssey is 66% more, than HD Graphics P630.

Full Specs

  FirePro W600 HD Graphics P630
Architecture GCN 1.0 Gen. 9.5 Kaby Lake
Code name Cape Verde Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 13 June 2012 5 August 2016
Pipelines 512 24
Core clock speed 750 MHz
Boost Clock 1100 MHz
Transistor count 1,500 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 24.00 26.40
Floating-point performance 768.0 gflops
Length 163 mm
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 12 (11_1) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.2.131 1.1.103
Bitcoin / BTC (SHA256) 94 Mh/s
Quick Sync +
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