FirePro W600 vs Radeon R7 M270DX

In this comparison between FirePro W600 and Radeon R7 M270DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro W600 will be the best choice, for others Radeon R7 M270DX will be their preference. Study the comparison tables below and make your choice.

Main Specs

  FirePro W600 Radeon R7 M270DX
Power consumption (TDP) 75 Watt
Interface PCIe 3.0 x16 IGP
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors 6x mini-DisplayPort No outputs
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  • FirePro W600 is connected by PCIe 3.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • FirePro W600 is build with GCN 1.0 architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 150 MHz higher, than FirePro W600.
  • FirePro W600 and Radeon R7 M270DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 8−9 2−3
ultra / 1080p 5−6 0−1
QHD / 1440p 0−1 0−1
low / 720p 18−20 12−14
medium / 1080p 10−11 3−4
The average gaming FPS of FirePro W600 in Assassin's Creed Odyssey is 100% more, than Radeon R7 M270DX.

Full Specs

  FirePro W600 Radeon R7 M270DX
Architecture GCN 1.0 GCN 3.0
Code name Cape Verde Topaz
Type Workstation Desktop
Release date 13 June 2012 11 June 2014
Pipelines 512 384
Core clock speed 750 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 1,500 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 24.00 22.56
Floating-point performance 768.0 gflops
Length 163 mm
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
DirectX 12 (11_1) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.2.131 1.2.131
Bitcoin / BTC (SHA256) 94 Mh/s
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