FirePro M4150 vs FireStream 9250

Find out if it is worth upgrading your current GPU setup by comparing FirePro M4150 and FireStream 9250. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro M4150 and FireStream 9250. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
FirePro M4150
FireStream 9250

Main Specs

  FirePro M4150 FireStream 9250
Power consumption (TDP) 150 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs 1x DVI
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and FireStream 9250 uses PCIe 2.0 x16 interface.
  • FirePro M4150 and FireStream 9250 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and FireStream 9250 - with TeraScale.
  • Core clock speed of FirePro M4150 is 90 MHz higher, than FireStream 9250.
  • FirePro M4150 is manufactured by 28 nm process technology, and FireStream 9250 - by 55 nm process technology.
  • Memory clock speed of FirePro M4150 is 2014 MHz higher, than FireStream 9250.

Game benchmarks

high / 1080p 2−3 2−3
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 3−4 5−6
The average gaming FPS of FireStream 9250 in Assassin's Creed Odyssey is 16% more, than FirePro M4150.

Full Specs

  FirePro M4150 FireStream 9250
Architecture GCN 1.0 TeraScale
Code name Opal RV770
Type Workstation Desktop
Release date 16 October 2013 16 June 2008
Pipelines 384 800
Core clock speed 715 MHz 625 MHz
Transistor count 950 million 956 million
Manufacturing process technology 28 nm 55 nm
Texture fill rate 17.16 25.00
Floating-point performance 549.1 gflops 1,000.0 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 4000 MHz 1986 MHz
Memory bandwidth 64 GB/s 63.55 GB/s
DirectX 12 (11_1) 10.1 (10_1)
Shader Model 5.1 4.1
OpenGL 4.6 3.3
OpenCL 1.2 1.1
Vulkan 1.2.131 N/A