FireStream 9250 vs Quadro 2000D

Find out if it is worth upgrading your current GPU setup by comparing FireStream 9250 and Quadro 2000D. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FireStream 9250 and Quadro 2000D. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
FireStream 9250
Quadro 2000D

Main Specs

  FireStream 9250 Quadro 2000D
Power consumption (TDP) 150 Watt 62 Watt
Interface PCIe 2.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin None
Memory type GDDR3 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors 1x DVI 2x DVI
 
  • FireStream 9250 has 141% more power consumption, than Quadro 2000D.
  • Both video cards are using PCIe 2.0 x16 interface connection to a motherboard.
  • FireStream 9250 and Quadro 2000D have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FireStream 9250 is build with TeraScale architecture, and Quadro 2000D - with Fermi.
  • Both graphics cards have the same core clock speed.
  • FireStream 9250 is manufactured by 55 nm process technology, and Quadro 2000D - by 40 nm process technology.
  • Memory clock speed of Quadro 2000D is 614 MHz higher, than FireStream 9250.

Game benchmarks

high / 1080p 2−3 2−3
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 5−6 3−4
The average gaming FPS of FireStream 9250 in Assassin's Creed Odyssey is 16% more, than Quadro 2000D.

Full Specs

  FireStream 9250 Quadro 2000D
Architecture TeraScale Fermi
Code name RV770 GF106
Type Desktop Workstation
Release date 16 June 2008 5 October 2011
Pipelines 800 192
Core clock speed 625 MHz 625 MHz
Transistor count 956 million 1,170 million
Manufacturing process technology 55 nm 40 nm
Texture fill rate 25.00 20.00
Floating-point performance 1,000.0 gflops 480.0 gflops
Length 178 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 1986 MHz 2600 MHz
Memory bandwidth 63.55 GB/s 41.6 GB/s
DirectX 10.1 (10_1) 12 (11_0)
Shader Model 4.1 5.1
OpenGL 3.3 4.6
OpenCL 1.1 1.1
Vulkan N/A N/A
CUDA 2.1
Bitcoin / BTC (SHA256) 31 Mh/s