FireStream 9270 vs Radeon R7 512 Cores Kaveri

When comparing FireStream 9270 and Radeon R7 512 Cores Kaveri, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between FireStream 9270 and Radeon R7 512 Cores Kaveri is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
FireStream 9270
Radeon R7 512 Cores Kaveri

Main Specs

  FireStream 9270 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 160 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5
Maximum RAM amount 2 GB
Display Connectors 1x DVI
 
  • Both cards are used in Desktops.
  • FireStream 9270 is build with TeraScale architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of FireStream 9270 is 30 MHz higher, than Radeon R7 512 Cores Kaveri.
  • FireStream 9270 is manufactured by 55 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 5−6 7−8
ultra / 1080p 2−3 4−5
QHD / 1440p 2−3 0−1
low / 720p 14−16 18−20
medium / 1080p 7−8 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 42% more, than FireStream 9270.

Full Specs

  FireStream 9270 Radeon R7 512 Cores Kaveri
Architecture TeraScale GCN
Code name RV770 Kaveri Spectre
Type Desktop Desktop
Release date 13 November 2008 14 January 2014
Pipelines 800 512
Core clock speed 750 MHz 720 MHz
Transistor count 956 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 30.00
Floating-point performance 1,200.0 gflops
Memory bus width 256 Bit
Memory clock speed 3600 MHz
Memory bandwidth 115.2 GB/s
Shared memory +
DirectX 10.1 (10_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 4.1
OpenGL 3.3
OpenCL 1.1
Vulkan N/A