GeForce 720A vs GRID M10 8Q

When comparing GeForce 720A and GRID M10 8Q, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce 720A and GRID M10 8Q is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce 720A
GRID M10 8Q

Main Specs

  GeForce 720A GRID M10 8Q
Power consumption (TDP) 33 Watt 225 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 8 GB
Display Connectors No outputs No outputs
 
  • GRID M10 8Q has 581% more power consumption, than GeForce 720A.
  • GeForce 720A is connected by PCIe 2.0 x16, and GRID M10 8Q uses PCIe 3.0 x16 interface.
  • GRID M10 8Q has 7 GB more memory, than GeForce 720A.
  • Both cards are used in Desktops.
  • GeForce 720A is build with Fermi 2.0 architecture, and GRID M10 8Q - with Maxwell.
  • Core clock speed of GRID M10 8Q is 258 MHz higher, than GeForce 720A.
  • GeForce 720A and GRID M10 8Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID M10 8Q is 3200 MHz higher, than GeForce 720A.

Game benchmarks

high / 1080p 0−1 12−14
ultra / 1080p 8−9
QHD / 1440p 0−1 2−3
low / 720p 1−2 27−30
medium / 1080p 0−1 16−18
The average gaming FPS of GRID M10 8Q in Assassin's Creed Odyssey is 2700% more, than GeForce 720A.

Full Specs

  GeForce 720A GRID M10 8Q
Architecture Fermi 2.0 Maxwell
Code name GF117 GM107
Type Desktop Workstation
Release date 1 July 2014 18 May 2016
Pipelines 96 640
Core clock speed 775 MHz 1033 MHz
Boost Clock 938 MHz 1306 MHz
Transistor count 585 million 1,870 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 15.01 52.24
Floating-point performance 360.2 gflops 1,672 gflops
Length 267 mm
Memory bus width 64 Bit 128 Bit
Memory clock speed 2000 MHz 5200 MHz
Memory bandwidth 16 GB/s 83.2 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 2.1 5.0