GeForce 820A vs GRID M60 8Q

Find out if it is worth upgrading your current GPU setup by comparing GeForce 820A and GRID M60 8Q. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 820A and GRID M60 8Q. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce 820A
GRID M60 8Q

Main Specs

  GeForce 820A GRID M60 8Q
Power consumption (TDP) 15 Watt 225 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 8 GB
Display Connectors No outputs No outputs
 
  • GRID M60 8Q has 1400% more power consumption, than GeForce 820A.
  • GeForce 820A is connected by PCIe 2.0 x16, and GRID M60 8Q uses PCIe 3.0 x16 interface.
  • GRID M60 8Q has 7 GB more memory, than GeForce 820A.
  • Both cards are used in Desktops.
  • GeForce 820A is build with Fermi 2.0 architecture, and GRID M60 8Q - with Maxwell 2.0.
  • Core clock speed of GeForce 820A is 218 MHz higher, than GRID M60 8Q.
  • GeForce 820A and GRID M60 8Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID M60 8Q is 3212 MHz higher, than GeForce 820A.

Game benchmarks

high / 1080p 0−1 20−22
ultra / 1080p 12−14
QHD / 1440p 0−1 6−7
4K / 2160p 5−6
low / 720p 1−2 35−40
medium / 1080p 0−1 24−27
The average gaming FPS of GRID M60 8Q in Assassin's Creed Odyssey is 3600% more, than GeForce 820A.

Full Specs

  GeForce 820A GRID M60 8Q
Architecture Fermi 2.0 Maxwell 2.0
Code name GF117 GM204
Type Desktop Workstation
Release date 17 March 2014 30 August 2015
Pipelines 96 2048
Core clock speed 775 MHz 557 MHz
Boost Clock 1178 MHz
Transistor count 585 million 5,200 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 12.40 150.8
Floating-point performance 297.6 gflops 4,833 gflops
Length 267 mm
Memory bus width 64 Bit 256 Bit
Memory clock speed 1800 MHz 5012 MHz
Memory bandwidth 14.4 GB/s 160.4 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 2.1 5.2