GeForce 820A vs HD Graphics P630

If you are going to buy a new graphics card and are choosing between GeForce 820A and HD Graphics P630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 820A stacks up against HD Graphics P630, check out specs charts below.
GeForce 820A
HD Graphics P630

Main Specs

  GeForce 820A HD Graphics P630
Power consumption (TDP) 15 Watt 15 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x1
Memory type DDR3 DDR3L/LPDDR3/DDR4
Maximum RAM amount 1 GB 1740 MB
Display Connectors No outputs No outputs
 
  • Both graphics cards have the same power consumption of 15 Watt.
  • GeForce 820A is connected by PCIe 2.0 x16, and HD Graphics P630 uses PCIe 3.0 x1 interface.
  • HD Graphics P630 has 1739 GB more memory, than GeForce 820A.
  • Both cards are used in Desktops.
  • GeForce 820A is build with Fermi 2.0 architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
  • GeForce 820A is manufactured by 28 nm process technology, and HD Graphics P630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 1−2 14−16
medium / 1080p 0−1 5−6
The average gaming FPS of HD Graphics P630 in Assassin's Creed Odyssey is 1400% more, than GeForce 820A.

Full Specs

  GeForce 820A HD Graphics P630
Architecture Fermi 2.0 Gen. 9.5 Kaby Lake
Code name GF117 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 17 March 2014 5 August 2016
Pipelines 96 24
Core clock speed 775 MHz
Boost Clock 1100 MHz
Transistor count 585 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 12.40 26.40
Floating-point performance 297.6 gflops
Memory bus width 64 Bit 64/128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 14.4 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.1 2.1
Vulkan N/A 1.1.103
CUDA 2.1
Quick Sync +