GeForce 820A vs Radeon HD 4810
When comparing GeForce 820A and Radeon HD 4810, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce 820A and Radeon HD 4810 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce 820A
Radeon HD 4810
Main Specs
GeForce 820A | Radeon HD 4810 | |
Power consumption (TDP) | 15 Watt | 95 Watt |
Interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | 1x 6-pin | |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 1 GB | 512 MB |
Display Connectors | No outputs | 2x DVI, 1x S-Video |
- Radeon HD 4810 has 533% more power consumption, than GeForce 820A.
- Both video cards are using PCIe 2.0 x16 interface connection to a motherboard.
- Radeon HD 4810 has 511 GB more memory, than GeForce 820A.
- Both cards are used in Desktops.
- GeForce 820A is build with Fermi 2.0 architecture, and Radeon HD 4810 - with TeraScale.
- Core clock speed of GeForce 820A is 150 MHz higher, than Radeon HD 4810.
- GeForce 820A is manufactured by 28 nm process technology, and Radeon HD 4810 - by 55 nm process technology.
- Memory clock speed of Radeon HD 4810 is 1800 MHz higher, than GeForce 820A.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
GeForce 820A and Radeon HD 4810 have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce 820A and Radeon HD 4810 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
GeForce 820A and Radeon HD 4810 have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
GeForce 820A and Radeon HD 4810 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
GeForce 820A and Radeon HD 4810 have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
GeForce 820A and Radeon HD 4810 have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
GeForce 820A and Radeon HD 4810 have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
GeForce 820A and Radeon HD 4810 have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
GeForce 820A and Radeon HD 4810 have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
GeForce 820A and Radeon HD 4810 have the same average FPS in World of Tanks. |
Full Specs
GeForce 820A | Radeon HD 4810 | |
Architecture | Fermi 2.0 | TeraScale |
Code name | GF117 | RV770 |
Type | Desktop | Desktop |
Release date | 17 March 2014 | 28 May 2009 |
Pipelines | 96 | 640 |
Core clock speed | 775 MHz | 625 MHz |
Transistor count | 585 million | 956 million |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 12.40 | 20.00 |
Floating-point performance | 297.6 gflops | 800.0 gflops |
Length | 246 mm | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 1800 MHz | 3600 MHz |
Memory bandwidth | 14.4 GB/s | 57.6 GB/s |
DirectX | 12 (11_0) | 10.1 (10_1) |
Shader Model | 5.1 | 4.1 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.1 | 1.1 |
Vulkan | N/A | N/A |
CUDA | 2.1 | |