FirePro M4150 vs GeForce 830A

In this comparison between FirePro M4150 and GeForce 830A you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro M4150 will be the best choice, for others GeForce 830A will be their preference. Study the comparison tables below and make your choice.
FirePro M4150
GeForce 830A

Main Specs

  FirePro M4150 GeForce 830A
Power consumption (TDP) 33 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x8
Memory type GDDR5 DDR3
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x8 interface connection to a motherboard.
  • GeForce 830A has 1 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and GeForce 830A - with Maxwell.
  • Core clock speed of GeForce 830A is 367 MHz higher, than FirePro M4150.
  • FirePro M4150 and GeForce 830A are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro M4150 is 2200 MHz higher, than GeForce 830A.

Game benchmarks

high / 1080p 2−3 2−3
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 3−4 4−5
FirePro M4150 and GeForce 830A have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  FirePro M4150 GeForce 830A
Architecture GCN 1.0 Maxwell
Code name Opal GM108
Type Workstation Desktop
Release date 16 October 2013 22 July 2014
Pipelines 384 256
Core clock speed 715 MHz 1082 MHz
Boost Clock 1150 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 18.40
Floating-point performance 549.1 gflops 588.8 gflops
Memory bus width 128 Bit 64 Bit
Memory clock speed 4000 MHz 1800 MHz
Memory bandwidth 64 GB/s 14.4 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 5.0