GeForce 830A vs Radeon HD 5670

Find out if it is worth upgrading your current GPU setup by comparing GeForce 830A and Radeon HD 5670. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 830A and Radeon HD 5670. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GeForce 830A Radeon HD 5670
Power consumption (TDP) 33 Watt 64 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x VGA
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  • Radeon HD 5670 has 93% more power consumption, than GeForce 830A.
  • GeForce 830A is connected by PCIe 3.0 x8, and Radeon HD 5670 uses PCIe 2.0 x16 interface.
  • GeForce 830A has 1 GB more memory, than Radeon HD 5670.
  • Both cards are used in Desktops.
  • GeForce 830A is build with Maxwell architecture, and Radeon HD 5670 - with Terascale 2.
  • Core clock speed of GeForce 830A is 307 MHz higher, than Radeon HD 5670.
  • GeForce 830A is manufactured by 28 nm process technology, and Radeon HD 5670 - by 40 nm process technology.
  • Memory clock speed of GeForce 830A is 800 MHz higher, than Radeon HD 5670.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 4−5 0−1
The average gaming FPS of GeForce 830A in Assassin's Creed Odyssey is 1200% more, than Radeon HD 5670.

Full Specs

  GeForce 830A Radeon HD 5670
Architecture Maxwell Terascale 2
Code name GM108 Redwood
Type Desktop Desktop
Release date 22 July 2014 14 January 2010
Pipelines 256 400
Core clock speed 1082 MHz 775 MHz
Boost Clock 1150 MHz
Transistor count 627 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 18.40 15.50
Floating-point performance 588.8 gflops 620.0 gflops
Length 168 mm
Memory bus width 64 Bit 128 Bit
Memory clock speed 1800 MHz 1000 MHz
Memory bandwidth 14.4 GB/s 64 GB/s
DirectX 12 (11_0) 11.2 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.2 1.2
Vulkan 1.1.126 N/A
CUDA 5.0
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