GeForce 830A vs Radeon R7 A265

When choosing between GeForce 830A and Radeon R7 A265, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 830A and Radeon R7 A265.
GeForce 830A
Radeon R7 A265

Main Specs

  GeForce 830A Radeon R7 A265
Power consumption (TDP) 33 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x8
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x8 interface connection to a motherboard.
  • GeForce 830A and Radeon R7 A265 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce 830A is build with Maxwell architecture, and Radeon R7 A265 - with GCN 1.0.
  • Core clock speed of GeForce 830A is 357 MHz higher, than Radeon R7 A265.
  • GeForce 830A and Radeon R7 A265 are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce 830A and Radeon R7 A265 is 1800 MHz.

Game benchmarks

high / 1080p 2−3 1−2
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 4−5 3−4
GeForce 830A and Radeon R7 A265 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  GeForce 830A Radeon R7 A265
Architecture Maxwell GCN 1.0
Code name GM108 Opal
Type Desktop Desktop
Release date 22 July 2014 9 January 2014
Pipelines 256 384
Core clock speed 1082 MHz 725 MHz
Boost Clock 1150 MHz 825 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 18.40 19.80
Floating-point performance 588.8 gflops 633.6 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 1800 MHz 1800 MHz
Memory bandwidth 14.4 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 5.0