GeForce 830A vs Radeon R8 M535DX

When choosing between GeForce 830A and Radeon R8 M535DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 830A and Radeon R8 M535DX.
GeForce 830A
Radeon R8 M535DX

Main Specs

  GeForce 830A Radeon R8 M535DX
Power consumption (TDP) 33 Watt
Interface PCIe 3.0 x8 IGP
Memory type DDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GeForce 830A is connected by PCIe 3.0 x8, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce 830A is build with Maxwell architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of GeForce 830A is 302 MHz higher, than Radeon R8 M535DX.
  • GeForce 830A and Radeon R8 M535DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 4−5 0−1
The average gaming FPS of GeForce 830A in Assassin's Creed Odyssey is 1200% more, than Radeon R8 M535DX.

Full Specs

  GeForce 830A Radeon R8 M535DX
Architecture Maxwell GCN 3.0
Code name GM108 Meso
Type Desktop Desktop
Release date 22 July 2014 18 April 2017
Pipelines 256 320
Core clock speed 1082 MHz 780 MHz
Boost Clock 1150 MHz 891 MHz
Transistor count 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 18.40 17.82
Floating-point performance 588.8 gflops
Memory bus width 64 Bit
Memory clock speed 1800 MHz
Memory bandwidth 14.4 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 5.0