GeForce 840A vs GeForce MX330
When choosing between GeForce 840A and GeForce MX330, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 840A and GeForce MX330.
GeForce 840A
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce 840A | GeForce MX330 | |
Power consumption (TDP) | 33 Watt | 10 Watt |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce 840A has 230% more power consumption, than GeForce MX330.
- GeForce 840A is connected by PCIe 3.0 x8, and GeForce MX330 uses PCIe 3.0 x16 interface.
- GeForce 840A and GeForce MX330 have maximum RAM of 2 GB.
- GeForce 840A is used in Desktops, and GeForce MX330 - in Laptops.
- GeForce 840A is build with Maxwell architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 502 MHz higher, than GeForce 840A.
- GeForce 840A is manufactured by 28 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce MX330 is 4998 MHz higher, than GeForce 840A.
Game benchmarks
high / 1080p | 3−4 | 14−16 |
ultra / 1080p | 2−3 | 8−9 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 14−16 | 27−30 |
medium / 1080p | 5−6 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 183% more, than GeForce 840A. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 7−8 | 18−20 |
QHD / 1440p | 0−1 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 18−20 | 45−50 |
medium / 1080p | 8−9 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 172% more, than GeForce 840A. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 30−35 | − |
QHD / 1440p | 0−1 | 0−1 |
GeForce 840A and GeForce MX330 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 120−130 | 200−210 |
medium / 768p | 90−95 | 170−180 |
ultra / 1080p | 40−45 | 90−95 |
QHD / 1440p | 24−27 | 50−55 |
4K / 2160p | 18−20 | 30−33 |
high / 768p | 65−70 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 85% more, than GeForce 840A. | ||
low / 768p | 80−85 | 55−60 |
ultra / 1080p | 14−16 | 35−40 |
medium / 1080p | 40−45 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 2% more, than GeForce 840A. | ||
low / 768p | 75−80 | 100−110 |
medium / 768p | 50−55 | 90−95 |
ultra / 1080p | 27−30 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 65% more, than GeForce 840A. | ||
high / 1080p | 5−6 | 16−18 |
ultra / 1080p | − | 14−16 |
4K / 2160p | 2−3 | 5−6 |
low / 720p | 14−16 | 35−40 |
medium / 1080p | 6−7 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 171% more, than GeForce 840A. | ||
high / 1080p | 12−14 | 21−24 |
ultra / 1080p | 7−8 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 50−55 | 90−95 |
medium / 1080p | 14−16 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 104% more, than GeForce 840A. | ||
high / 1080p | 7−8 | 24−27 |
ultra / 1080p | − | 18−20 |
QHD / 1440p | 0−1 | 8−9 |
low / 720p | 20−22 | 45−50 |
medium / 1080p | 9−10 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 166% more, than GeForce 840A. | ||
low / 768p | 45−50 | 80−85 |
medium / 768p | − | 70−75 |
high / 1080p | 8−9 | 27−30 |
ultra / 1080p | 5−6 | 10−12 |
QHD / 1440p | 0−1 | 2−3 |
medium / 720p | 40−45 | − |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 100% more, than GeForce 840A. | ||
high / 1080p | 3−4 | 9−10 |
ultra / 1080p | 1−2 | 7−8 |
4K / 2160p | 0−1 | 2−3 |
low / 720p | 8−9 | 27−30 |
medium / 1080p | 4−5 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 250% more, than GeForce 840A. | ||
low / 768p | 85−90 | 110−120 |
high / 1080p | 85−90 | − |
ultra / 1080p | 80−85 | 100−110 |
medium / 1080p | 85−90 | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 27% more, than GeForce 840A. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 12−14 | 16−18 |
low / 720p | 27−30 | 50−55 |
medium / 1080p | 14−16 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than GeForce 840A. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 7−8 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 8−9 | 24−27 |
medium / 1080p | − | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 112% more, than GeForce 840A. | ||
low / 768p | 16−18 | 50−55 |
medium / 768p | 12−14 | 30−35 |
high / 1080p | 6−7 | 16−18 |
ultra / 1080p | 5−6 | 10−11 |
4K / 2160p | − | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 180% more, than GeForce 840A. | ||
low / 768p | 70−75 | 100−105 |
medium / 768p | 35−40 | 60−65 |
ultra / 1080p | 16−18 | 30−35 |
high / 768p | 30−35 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 58% more, than GeForce 840A. |
Full Specs
GeForce 840A | GeForce MX330 | |
Architecture | Maxwell | Pascal |
Code name | GM108 | N17S-LP / N17S-G3 |
Type | Desktop | Laptop |
Release date | 17 March 2014 | 20 February 2020 |
Pipelines | 384 | 384 |
Core clock speed | 1029 MHz | 1531 MHz |
Boost Clock | 1124 MHz | 1594 MHz |
Transistor count | 1,800 million | |
Manufacturing process technology | 28 nm | 16 nm |
Texture fill rate | 17.98 | 38.26 |
Floating-point performance | 863.2 gflops | |
Memory bus width | 64 Bit | 64 Bit |
Memory clock speed | 2002 MHz | 7000 MHz |
Memory bandwidth | 16.02 GB/s | 48.06 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | 5.0 | 6.1 |
Optimus | + | |
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