GeForce 8800 GTX vs GRID K160Q

Find out if it is worth upgrading your current GPU setup by comparing GeForce 8800 GTX and GRID K160Q. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 8800 GTX and GRID K160Q. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce 8800 GTX
GRID K160Q

Main Specs

  GeForce 8800 GTX GRID K160Q
Power consumption (TDP) 155 Watt 130 Watt
Interface PCIe 1.0 x16 PCIe 3.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR3 DDR3
Maximum RAM amount 768 MB 1 GB
Display Connectors 2x DVI, 1x S-Video No outputs
 
  • GeForce 8800 GTX has 19% more power consumption, than GRID K160Q.
  • GeForce 8800 GTX is connected by PCIe 1.0 x16, and GRID K160Q uses PCIe 3.0 x16 interface.
  • GeForce 8800 GTX has 767 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GeForce 8800 GTX is build with Tesla architecture, and GRID K160Q - with Kepler.
  • Core clock speed of GRID K160Q is 274 MHz higher, than GeForce 8800 GTX.
  • GeForce 8800 GTX is manufactured by 90 nm process technology, and GRID K160Q - by 28 nm process technology.
  • Memory clock speed of GRID K160Q is 882 MHz higher, than GeForce 8800 GTX.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 9−10
medium / 1080p 0−1 1−2
The average gaming FPS of GRID K160Q in Assassin's Creed Odyssey is 800% more, than GeForce 8800 GTX.

Full Specs

  GeForce 8800 GTX GRID K160Q
Architecture Tesla Kepler
Code name G80 GK107
Type Desktop Workstation
Release date 8 November 2006 28 June 2013
Pipelines 128 192
Core clock speed 576 MHz 850 MHz
Transistor count 681 million 1,270 million
Manufacturing process technology 90 nm 28 nm
Texture fill rate 36.8 billion/sec 13.60
Floating-point performance 345.6 gflops 326.4 gflops
Length 270 mm
Memory bus width 384 Bit 128 Bit
Memory clock speed 900 MHz 1782 MHz
Memory bandwidth 86.4 GB/s 28.51 GB/s
DirectX 11.1 (10_0) 12 (11_0)
Shader Model 4.0 5.1
OpenGL 3.3 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA + 3.0
CUDA cores 575
SLI options +