FirePro V5800 vs GeForce 920A

Find out if it is worth upgrading your current GPU setup by comparing FirePro V5800 and GeForce 920A. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro V5800 and GeForce 920A. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
FirePro V5800
GeForce 920A

Main Specs

  FirePro V5800 GeForce 920A
Power consumption (TDP) 74 Watt 33 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 1 GB 2 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
 
  • FirePro V5800 has 124% more power consumption, than GeForce 920A.
  • FirePro V5800 is connected by PCIe 2.0 x16, and GeForce 920A uses PCIe 3.0 x8 interface.
  • GeForce 920A has 1 GB more memory, than FirePro V5800.
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and GeForce 920A - with Kepler 2.0.
  • Core clock speed of GeForce 920A is 264 MHz higher, than FirePro V5800.
  • FirePro V5800 is manufactured by 40 nm process technology, and GeForce 920A - by 28 nm process technology.
  • Memory clock speed of FirePro V5800 is 1998 MHz higher, than GeForce 920A.

Game benchmarks

high / 1080p 6−7 0−1
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 16−18 1−2
medium / 1080p 7−8 0−1
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 1600% more, than GeForce 920A.

Full Specs

  FirePro V5800 GeForce 920A
Architecture TeraScale 2 Kepler 2.0
Code name Juniper GK208B
Type Workstation Desktop
Release date 26 April 2010 13 March 2015
Pipelines 800 384
Core clock speed 690 MHz 954 MHz
Transistor count 1,040 million 915 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 27.60 30.53
Floating-point performance 1,104.0 gflops 441.6 gflops
Length 229 mm
Memory bus width 128 Bit 64 Bit
Memory clock speed 4000 MHz 2002 MHz
Memory bandwidth 64 GB/s 16.02 GB/s
DirectX 11.2 (11_0) 12 (11_0)
Shader Model 5.0 5.1
OpenGL 4.4 4.6
OpenCL 1.2 1.2
Vulkan N/A 1.1.126
CUDA 3.5