GeForce 920A vs GRID K280Q

If you are going to buy a new graphics card and are choosing between GeForce 920A and GRID K280Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 920A stacks up against GRID K280Q, check out specs charts below.
GeForce 920A
GRID K280Q

Main Specs

  GeForce 920A GRID K280Q
Power consumption (TDP) 33 Watt 225 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs No outputs
 
  • GRID K280Q has 581% more power consumption, than GeForce 920A.
  • GeForce 920A is connected by PCIe 3.0 x8, and GRID K280Q uses PCIe 3.0 x16 interface.
  • GRID K280Q has 2 GB more memory, than GeForce 920A.
  • Both cards are used in Desktops.
  • GeForce 920A is build with Kepler 2.0 architecture, and GRID K280Q - with Kepler.
  • Core clock speed of GeForce 920A is 209 MHz higher, than GRID K280Q.
  • GeForce 920A and GRID K280Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K280Q is 2998 MHz higher, than GeForce 920A.

Game benchmarks

high / 1080p 0−1 12−14
ultra / 1080p 7−8
QHD / 1440p 0−1 1−2
low / 720p 1−2 24−27
medium / 1080p 0−1 14−16
The average gaming FPS of GRID K280Q in Assassin's Creed Odyssey is 2400% more, than GeForce 920A.

Full Specs

  GeForce 920A GRID K280Q
Architecture Kepler 2.0 Kepler
Code name GK208B GK104
Type Desktop Workstation
Release date 13 March 2015 28 June 2013
Pipelines 384 1536
Core clock speed 954 MHz 745 MHz
Transistor count 915 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 30.53 95.36
Floating-point performance 441.6 gflops 2,289 gflops
Memory bus width 64 Bit 256 Bit
Memory clock speed 2002 MHz 5000 MHz
Memory bandwidth 16.02 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.5 3.0