GeForce 920A vs Quadro K600

When choosing between GeForce 920A and Quadro K600, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 920A and Quadro K600.

Main Specs

  GeForce 920A Quadro K600
Power consumption (TDP) 33 Watt 41 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors None
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs 1x DVI, 1x DisplayPort
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  • Quadro K600 has 24% more power consumption, than GeForce 920A.
  • GeForce 920A is connected by PCIe 3.0 x8, and Quadro K600 uses PCIe 2.0 x16 interface.
  • GeForce 920A has 1 GB more memory, than Quadro K600.
  • Both cards are used in Desktops.
  • GeForce 920A is build with Kepler 2.0 architecture, and Quadro K600 - with Kepler.
  • Core clock speed of GeForce 920A is 78 MHz higher, than Quadro K600.
  • GeForce 920A and Quadro K600 are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce 920A is 220 MHz higher, than Quadro K600.

Game benchmarks

high / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 1−2
medium / 1080p 0−1 0−1
GeForce 920A and Quadro K600 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  GeForce 920A Quadro K600
Architecture Kepler 2.0 Kepler
Code name GK208B GK107
Type Desktop Workstation
Release date 13 March 2015 1 March 2013
Pipelines 384 192
Core clock speed 954 MHz 876 MHz
Transistor count 915 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 30.53 14.02
Floating-point performance 441.6 gflops 336.4 gflops
Length 160 mm
Memory bus width 64 Bit 128 Bit
Memory clock speed 2002 MHz 1782 MHz
Memory bandwidth 16.02 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.5 3.0
Bitcoin / BTC (SHA256) 11 Mh/s
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