GeForce 920A vs Quadro P600

If you are going to buy a new graphics card and are choosing between GeForce 920A and Quadro P600, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 920A stacks up against Quadro P600, check out specs charts below.

Main Specs

  GeForce 920A Quadro P600
Power consumption (TDP) 33 Watt 40 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • Quadro P600 has 21% more power consumption, than GeForce 920A.
  • GeForce 920A is connected by PCIe 3.0 x8, and Quadro P600 uses PCIe 3.0 x16 interface.
  • GeForce 920A and Quadro P600 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce 920A is build with Kepler 2.0 architecture, and Quadro P600 - with Pascal.
  • Core clock speed of Quadro P600 is 476 MHz higher, than GeForce 920A.
  • GeForce 920A is manufactured by 28 nm process technology, and Quadro P600 - by 14 nm process technology.
  • Memory clock speed of Quadro P600 is 3010 MHz higher, than GeForce 920A.

Game benchmarks

high / 1080p 0−1 16−18
ultra / 1080p 10−11
QHD / 1440p 0−1 4−5
low / 720p 1−2 35−40
medium / 1080p 0−1 21−24
The average gaming FPS of Quadro P600 in Assassin's Creed Odyssey is 3600% more, than GeForce 920A.

Full Specs

  GeForce 920A Quadro P600
Architecture Kepler 2.0 Pascal
Code name GK208B GP107
Type Desktop Workstation
Release date 13 March 2015 14 November 2017
Pipelines 384 384
Core clock speed 954 MHz 1430 MHz
Boost Clock 1620 MHz
Transistor count 915 million 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 30.53 37.37
Floating-point performance 441.6 gflops 1,117 gflops
Length 145 mm
Memory bus width 64 Bit 64 Bit
Memory clock speed 2002 MHz 5012 MHz
Memory bandwidth 16.02 GB/s 64.13 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.5 6.1
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