GeForce 920A vs Quadro T1000

If you are going to buy a new graphics card and are choosing between GeForce 920A and Quadro T1000, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 920A stacks up against Quadro T1000, check out specs charts below.
GeForce 920A
Quadro T1000

Main Specs

  GeForce 920A Quadro T1000
Power consumption (TDP) 33 Watt 50 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • Quadro T1000 has 51% more power consumption, than GeForce 920A.
  • GeForce 920A is connected by PCIe 3.0 x8, and Quadro T1000 uses PCIe 3.0 x16 interface.
  • Both cards are used in Desktops.
  • GeForce 920A is build with Kepler 2.0 architecture, and Quadro T1000 - with Turing.
  • Core clock speed of Quadro T1000 is 441 MHz higher, than GeForce 920A.
  • GeForce 920A is manufactured by 28 nm process technology, and Quadro T1000 - by 12 nm process technology.
  • Memory clock speed of Quadro T1000 is 5998 MHz higher, than GeForce 920A.

Game benchmarks

high / 1080p 0−1 35−40
ultra / 1080p 21−24
QHD / 1440p 0−1 16−18
4K / 2160p 10−11
low / 720p 1−2 60−65
medium / 1080p 0−1 40−45
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 6100% more, than GeForce 920A.

Full Specs

  GeForce 920A Quadro T1000
Architecture Kepler 2.0 Turing
Code name GK208B TU117
Type Desktop Workstation
Release date 13 March 2015 27 May 2019
Pipelines 384
Core clock speed 954 MHz 1395 MHz
Boost Clock 1455 MHz
Transistor count 915 million 4,700 million
Manufacturing process technology 28 nm 12 nm
Texture fill rate 30.53
Floating-point performance 441.6 gflops
Memory bus width 64 Bit
Memory clock speed 2002 MHz 8000 MHz
Memory bandwidth 16.02 GB/s
DirectX 12 (11_0) 12.0 (12_1)
Shader Model 5.1
OpenGL 4.6 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.5