GeForce 920M vs Quadro 500M
When choosing between GeForce 920M and Quadro 500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 920M and Quadro 500M.
Quadro 500M
GeForce 920M is a Laptop Graphics Card
Note: GeForce 920M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce 920M here:
Main Specs
GeForce 920M | Quadro 500M | |
Power consumption (TDP) | 33 Watt | 35 Watt |
Interface | PCIe 3.0 x8 | MXM-A (3.0) |
Memory type | DDR3 | DDR3 |
Maximum RAM amount | 4 GB | 1 GB |
Display Connectors | No outputs | No outputs |
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- Quadro 500M has 6% more power consumption, than GeForce 920M.
- GeForce 920M is connected by PCIe 3.0 x8, and Quadro 500M uses MXM-A (3.0) interface.
- GeForce 920M has 3 GB more memory, than Quadro 500M.
- GeForce 920M is used in Laptops, and Quadro 500M - in Desktops.
- GeForce 920M is build with Kepler architecture, and Quadro 500M - with Fermi.
- Core clock speed of GeForce 920M is 254 MHz higher, than Quadro 500M.
- GeForce 920M is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
- Memory clock speed of GeForce 920M and Quadro 500M is 1800 MHz.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
GeForce 920M and Quadro 500M have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce 920M and Quadro 500M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
GeForce 920M and Quadro 500M have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
GeForce 920M and Quadro 500M have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
GeForce 920M and Quadro 500M have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
GeForce 920M and Quadro 500M have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
GeForce 920M and Quadro 500M have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
GeForce 920M and Quadro 500M have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
GeForce 920M and Quadro 500M have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
GeForce 920M and Quadro 500M have the same average FPS in World of Tanks. |
Full Specs
GeForce 920M | Quadro 500M | |
Architecture | Kepler | Fermi |
Code name | N16V-GM-S | GF108 |
Type | Laptop | Workstation |
Release date | 27 January 2015 | 22 February 2011 |
Pipelines | 384 | 96 |
Core clock speed | 954 MHz | 700 MHz |
Transistor count | 915 million | 585 million |
Manufacturing process technology | 28 nm | 40 nm |
Texture fill rate | 30.53 | 11.20 |
Floating-point performance | 297.6 gflops | 268.8 gflops |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 1800 MHz | 1800 MHz |
Memory bandwidth | 14.4 GB/s | 28.8 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (11_0) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | + | 2.1 |
Bus support | PCI Express 3.0 | |
Bitcoin / BTC (SHA256) | 40 Mh/s | |
Optimus | + | |
GPU Boost | 2.0 | |
GameWorks | + | |
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