GeForce 920M vs Radeon R8 M535DX
When choosing between GeForce 920M and Radeon R8 M535DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 920M and Radeon R8 M535DX.
Radeon R8 M535DX
GeForce 920M is a Laptop Graphics Card
Note: GeForce 920M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce 920M here:
Main Specs
GeForce 920M | Radeon R8 M535DX | |
Power consumption (TDP) | 33 Watt | |
Interface | PCIe 3.0 x8 | IGP |
Memory type | DDR3 | System Shared |
Maximum RAM amount | 4 GB | |
Display Connectors | No outputs | No outputs |
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- GeForce 920M is connected by PCIe 3.0 x8, and Radeon R8 M535DX uses IGP interface.
- GeForce 920M is used in Laptops, and Radeon R8 M535DX - in Desktops.
- GeForce 920M is build with Kepler architecture, and Radeon R8 M535DX - with GCN 3.0.
- Core clock speed of GeForce 920M is 174 MHz higher, than Radeon R8 M535DX.
- GeForce 920M and Radeon R8 M535DX are manufactured by 28 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
GeForce 920M and Radeon R8 M535DX have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce 920M and Radeon R8 M535DX have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
GeForce 920M and Radeon R8 M535DX have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
GeForce 920M and Radeon R8 M535DX have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
GeForce 920M and Radeon R8 M535DX have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
GeForce 920M and Radeon R8 M535DX have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
GeForce 920M and Radeon R8 M535DX have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
GeForce 920M and Radeon R8 M535DX have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
GeForce 920M and Radeon R8 M535DX have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
GeForce 920M and Radeon R8 M535DX have the same average FPS in World of Tanks. |
Full Specs
GeForce 920M | Radeon R8 M535DX | |
Architecture | Kepler | GCN 3.0 |
Code name | N16V-GM-S | Meso |
Type | Laptop | Desktop |
Release date | 27 January 2015 | 18 April 2017 |
Pipelines | 384 | 320 |
Core clock speed | 954 MHz | 780 MHz |
Boost Clock | 891 MHz | |
Transistor count | 915 million | 1,550 million |
Manufacturing process technology | 28 nm | 28 nm |
Texture fill rate | 30.53 | 17.82 |
Floating-point performance | 297.6 gflops | |
Memory bus width | 64 Bit | |
Memory clock speed | 1800 MHz | |
Memory bandwidth | 14.4 GB/s | |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_0) |
Shader Model | 5.1 | 6.0 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.2 | 2.0 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | + | |
Bus support | PCI Express 3.0 | |
Bitcoin / BTC (SHA256) | 40 Mh/s | |
Optimus | + | |
GPU Boost | 2.0 | |
GameWorks | + | |
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