GeForce 930A vs GeForce GTX 950A

Find out if it is worth upgrading your current GPU setup by comparing GeForce 930A and GeForce GTX 950A. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 930A and GeForce GTX 950A. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce 930A
GeForce GTX 950A

Main Specs

  GeForce 930A GeForce GTX 950A
Power consumption (TDP) 33 Watt 75 Watt
Interface PCIe 3.0 x8 MXM-B (3.0)
Supplementary power connectors None
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 950A has 127% more power consumption, than GeForce 930A.
  • GeForce 930A is connected by PCIe 3.0 x8, and GeForce GTX 950A uses MXM-B (3.0) interface.
  • GeForce 930A and GeForce GTX 950A have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce 930A and GeForce GTX 950A are build with Maxwell architecture.
  • Core clock speed of GeForce GTX 950A is 65 MHz higher, than GeForce 930A.
  • GeForce 930A and GeForce GTX 950A are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce 930A and GeForce GTX 950A is 2002 MHz.

Game benchmarks

high / 1080p 3−4 12−14
ultra / 1080p 1−2 7−8
QHD / 1440p 0−1 2−3
low / 720p 14−16 24−27
medium / 1080p 5−6 14−16
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 150% more, than GeForce 930A.

Full Specs

  GeForce 930A GeForce GTX 950A
Architecture Maxwell Maxwell
Code name GM108 GM107
Type Desktop Desktop
Release date 13 March 2015 13 March 2015
Pipelines 384 640
Core clock speed 928 MHz 993 MHz
Boost Clock 941 MHz 1124 MHz
Transistor count 1,870 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 22.58 44.96
Floating-point performance 722.7 gflops 1,271 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 2002 MHz 2002 MHz
Memory bandwidth 16.02 GB/s 32.03 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 5.0