GeForce 930A vs GRID K160Q

When choosing between GeForce 930A and GRID K160Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 930A and GRID K160Q.
GeForce 930A
GRID K160Q

Main Specs

  GeForce 930A GRID K160Q
Power consumption (TDP) 33 Watt 130 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q has 293% more power consumption, than GeForce 930A.
  • GeForce 930A is connected by PCIe 3.0 x8, and GRID K160Q uses PCIe 3.0 x16 interface.
  • GeForce 930A has 1 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and GRID K160Q - with Kepler.
  • Core clock speed of GeForce 930A is 78 MHz higher, than GRID K160Q.
  • GeForce 930A and GRID K160Q are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce 930A is 220 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 9−10
medium / 1080p 5−6 1−2
The average gaming FPS of GeForce 930A in Assassin's Creed Odyssey is 100% more, than GRID K160Q.

Full Specs

  GeForce 930A GRID K160Q
Architecture Maxwell Kepler
Code name GM108 GK107
Type Desktop Workstation
Release date 13 March 2015 28 June 2013
Pipelines 384 192
Core clock speed 928 MHz 850 MHz
Boost Clock 941 MHz
Transistor count 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 22.58 13.60
Floating-point performance 722.7 gflops 326.4 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 2002 MHz 1782 MHz
Memory bandwidth 16.02 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 3.0