GeForce 930A vs GRID K260Q

If you are going to buy a new graphics card and are choosing between GeForce 930A and GRID K260Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 930A stacks up against GRID K260Q, check out specs charts below.
GeForce 930A
GRID K260Q

Main Specs

  GeForce 930A GRID K260Q
Power consumption (TDP) 33 Watt 225 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q has 581% more power consumption, than GeForce 930A.
  • GeForce 930A is connected by PCIe 3.0 x8, and GRID K260Q uses PCIe 3.0 x16 interface.
  • GeForce 930A and GRID K260Q have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and GRID K260Q - with Kepler.
  • Core clock speed of GeForce 930A is 183 MHz higher, than GRID K260Q.
  • GeForce 930A and GRID K260Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 2998 MHz higher, than GeForce 930A.

Game benchmarks

high / 1080p 3−4 14−16
ultra / 1080p 1−2 9−10
QHD / 1440p 0−1 3−4
low / 720p 14−16 30−35
medium / 1080p 5−6 18−20
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 216% more, than GeForce 930A.

Full Specs

  GeForce 930A GRID K260Q
Architecture Maxwell Kepler
Code name GM108 GK104
Type Desktop Workstation
Release date 13 March 2015 28 June 2013
Pipelines 384 1536
Core clock speed 928 MHz 745 MHz
Boost Clock 941 MHz
Transistor count 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 22.58 95.36
Floating-point performance 722.7 gflops 2,289 gflops
Memory bus width 64 Bit 256 Bit
Memory clock speed 2002 MHz 5000 MHz
Memory bandwidth 16.02 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 3.0