GeForce 930A vs GRID M60 1Q

Find out if it is worth upgrading your current GPU setup by comparing GeForce 930A and GRID M60 1Q. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 930A and GRID M60 1Q. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce 930A
GRID M60 1Q

Main Specs

  GeForce 930A GRID M60 1Q
Power consumption (TDP) 33 Watt 225 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None 1x 8-pin
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID M60 1Q has 581% more power consumption, than GeForce 930A.
  • GeForce 930A is connected by PCIe 3.0 x8, and GRID M60 1Q uses PCIe 3.0 x16 interface.
  • GeForce 930A has 1 GB more memory, than GRID M60 1Q.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and GRID M60 1Q - with Maxwell 2.0.
  • Core clock speed of GeForce 930A is 371 MHz higher, than GRID M60 1Q.
  • GeForce 930A and GRID M60 1Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID M60 1Q is 3010 MHz higher, than GeForce 930A.

Game benchmarks

high / 1080p 3−4 21−24
ultra / 1080p 1−2 12−14
QHD / 1440p 0−1 7−8
4K / 2160p 5−6
low / 720p 14−16 40−45
medium / 1080p 5−6 27−30
The average gaming FPS of GRID M60 1Q in Assassin's Creed Odyssey is 333% more, than GeForce 930A.

Full Specs

  GeForce 930A GRID M60 1Q
Architecture Maxwell Maxwell 2.0
Code name GM108 GM204
Type Desktop Workstation
Release date 13 March 2015 30 August 2015
Pipelines 384 2048
Core clock speed 928 MHz 557 MHz
Boost Clock 941 MHz 1178 MHz
Transistor count 5,200 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 22.58 150.8
Floating-point performance 722.7 gflops 4,833 gflops
Length 267 mm
Memory bus width 64 Bit 256 Bit
Memory clock speed 2002 MHz 5012 MHz
Memory bandwidth 16.02 GB/s 160.4 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 5.2