GeForce 930A vs GRID M60 8Q

When choosing between GeForce 930A and GRID M60 8Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 930A and GRID M60 8Q.
GeForce 930A
GRID M60 8Q

Main Specs

  GeForce 930A GRID M60 8Q
Power consumption (TDP) 33 Watt 225 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None 1x 8-pin
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 8 GB
Display Connectors No outputs No outputs
 
  • GRID M60 8Q has 581% more power consumption, than GeForce 930A.
  • GeForce 930A is connected by PCIe 3.0 x8, and GRID M60 8Q uses PCIe 3.0 x16 interface.
  • GRID M60 8Q has 6 GB more memory, than GeForce 930A.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and GRID M60 8Q - with Maxwell 2.0.
  • Core clock speed of GeForce 930A is 371 MHz higher, than GRID M60 8Q.
  • GeForce 930A and GRID M60 8Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID M60 8Q is 3010 MHz higher, than GeForce 930A.

Game benchmarks

high / 1080p 3−4 20−22
ultra / 1080p 1−2 12−14
QHD / 1440p 0−1 6−7
4K / 2160p 5−6
low / 720p 14−16 35−40
medium / 1080p 5−6 24−27
The average gaming FPS of GRID M60 8Q in Assassin's Creed Odyssey is 300% more, than GeForce 930A.

Full Specs

  GeForce 930A GRID M60 8Q
Architecture Maxwell Maxwell 2.0
Code name GM108 GM204
Type Desktop Workstation
Release date 13 March 2015 30 August 2015
Pipelines 384 2048
Core clock speed 928 MHz 557 MHz
Boost Clock 941 MHz 1178 MHz
Transistor count 5,200 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 22.58 150.8
Floating-point performance 722.7 gflops 4,833 gflops
Length 267 mm
Memory bus width 64 Bit 256 Bit
Memory clock speed 2002 MHz 5012 MHz
Memory bandwidth 16.02 GB/s 160.4 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 5.2