GeForce 930A vs P106 100

Find out if it is worth upgrading your current GPU setup by comparing GeForce 930A and P106 100. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 930A and P106 100. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce 930A
P106 100

Main Specs

  GeForce 930A P106 100
Power consumption (TDP) 33 Watt 120 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None 1x 6-pin
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 6 GB
Display Connectors No outputs No outputs
 
  • P106 100 has 263% more power consumption, than GeForce 930A.
  • GeForce 930A is connected by PCIe 3.0 x8, and P106 100 uses PCIe 3.0 x16 interface.
  • P106 100 has 4 GB more memory, than GeForce 930A.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and P106 100 - with Pascal.
  • Core clock speed of P106 100 is 578 MHz higher, than GeForce 930A.
  • GeForce 930A is manufactured by 28 nm process technology, and P106 100 - by 16 nm process technology.
  • Memory clock speed of P106 100 is 6006 MHz higher, than GeForce 930A.

Game benchmarks

high / 1080p 3−4 35−40
ultra / 1080p 1−2 21−24
QHD / 1440p 0−1 16−18
4K / 2160p 10−11
low / 720p 14−16 60−65
medium / 1080p 5−6 40−45
The average gaming FPS of P106 100 in Assassin's Creed Odyssey is 583% more, than GeForce 930A.

Full Specs

  GeForce 930A P106 100
Architecture Maxwell Pascal
Code name GM108 GP106
Type Desktop Desktop
Release date 13 March 2015 19 June 2017
Pipelines 384 1280
Core clock speed 928 MHz 1506 MHz
Boost Clock 941 MHz 1709 MHz
Transistor count 4,400 million
Manufacturing process technology 28 nm 16 nm
Texture fill rate 22.58 136.7
Floating-point performance 722.7 gflops 4,375 gflops
Length 250 mm
Memory bus width 64 Bit 192 Bit
Memory clock speed 2002 MHz 8008 MHz
Memory bandwidth 16.02 GB/s 192.2 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 5.0 6.1