GeForce 930A vs Radeon HD 6550A

Find out if it is worth upgrading your current GPU setup by comparing GeForce 930A and Radeon HD 6550A. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 930A and Radeon HD 6550A. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce 930A
Radeon HD 6550A

Main Specs

  GeForce 930A Radeon HD 6550A
Power consumption (TDP) 33 Watt 35 Watt
Interface PCIe 3.0 x8 MXM-A (3.0)
Supplementary power connectors None
Memory type DDR3 GDDR3
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • Radeon HD 6550A has 6% more power consumption, than GeForce 930A.
  • GeForce 930A is connected by PCIe 3.0 x8, and Radeon HD 6550A uses MXM-A (3.0) interface.
  • GeForce 930A and Radeon HD 6550A have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and Radeon HD 6550A - with TeraScale 2.
  • Core clock speed of GeForce 930A is 378 MHz higher, than Radeon HD 6550A.
  • GeForce 930A is manufactured by 28 nm process technology, and Radeon HD 6550A - by 40 nm process technology.
  • Memory clock speed of GeForce 930A is 402 MHz higher, than Radeon HD 6550A.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of GeForce 930A in Assassin's Creed Odyssey is 1400% more, than Radeon HD 6550A.

Full Specs

  GeForce 930A Radeon HD 6550A
Architecture Maxwell TeraScale 2
Code name GM108 Pinewood
Type Desktop Desktop
Release date 13 March 2015 7 February 2011
Pipelines 384 480
Core clock speed 928 MHz 550 MHz
Boost Clock 941 MHz
Transistor count 627 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 22.58 13.20
Floating-point performance 722.7 gflops 624.0 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 2002 MHz 1600 MHz
Memory bandwidth 16.02 GB/s 25.6 GB/s
DirectX 12 (11_0) 11.2 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.2 1.2
Vulkan 1.1.126 N/A
CUDA 5.0