GeForce 930A vs Radeon Pro W5500M

Find out if it is worth upgrading your current GPU setup by comparing GeForce 930A and Radeon Pro W5500M. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 930A and Radeon Pro W5500M. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce 930A
Radeon Pro W5500M

Main Specs

  GeForce 930A Radeon Pro W5500M
Power consumption (TDP) 33 Watt 85 Watt
Interface PCIe 3.0 x8 PCIe 4.0 x8
Supplementary power connectors None None
Memory type DDR3 GDDR6
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs No outputs
 
  • Radeon Pro W5500M has 157% more power consumption, than GeForce 930A.
  • GeForce 930A is connected by PCIe 3.0 x8, and Radeon Pro W5500M uses PCIe 4.0 x8 interface.
  • Radeon Pro W5500M has 2 GB more memory, than GeForce 930A.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and Radeon Pro W5500M - with RDNA 1.0.
  • GeForce 930A is manufactured by 28 nm process technology, and Radeon Pro W5500M - by 7 nm process technology.
  • Memory clock speed of Radeon Pro W5500M is 9998 MHz higher, than GeForce 930A.

Game benchmarks

high / 1080p 3−4 14−16
ultra / 1080p 1−2 8−9
QHD / 1440p 0−1 3−4
low / 720p 14−16 30−33
medium / 1080p 5−6 18−20
The average gaming FPS of Radeon Pro W5500M in Assassin's Creed Odyssey is 200% more, than GeForce 930A.

Full Specs

  GeForce 930A Radeon Pro W5500M
Architecture Maxwell RDNA 1.0
Code name GM108 Navi 14
Type Desktop Workstation
Release date 13 March 2015 10 February 2020
Pipelines 384 1408
Core clock speed 928 MHz
Boost Clock 941 MHz 1450 MHz
Transistor count 6,400 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 22.58 127.6
Floating-point performance 722.7 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 2002 MHz 12000 MHz
Memory bandwidth 16.02 GB/s 192.0 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 5.0