GeForce 930A vs UHD Graphics 630

When choosing between GeForce 930A and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 930A and UHD Graphics 630.
GeForce 930A
UHD Graphics 630

Main Specs

  GeForce 930A UHD Graphics 630
Power consumption (TDP) 33 Watt 15 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x1
Supplementary power connectors None
Memory type DDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GeForce 930A has 120% more power consumption, than UHD Graphics 630.
  • GeForce 930A is connected by PCIe 3.0 x8, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of GeForce 930A is 628 MHz higher, than UHD Graphics 630.
  • GeForce 930A is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 3−4 3−4
ultra / 1080p 1−2 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 14−16
medium / 1080p 5−6 5−6
GeForce 930A and UHD Graphics 630 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  GeForce 930A UHD Graphics 630
Architecture Maxwell Gen. 9.5
Code name GM108 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 13 March 2015 1 October 2017
Pipelines 384 24
Core clock speed 928 MHz 300 MHz
Boost Clock 941 MHz 1150 MHz
Transistor count 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 22.58 26.45
Floating-point performance 722.7 gflops 460.8 gflops
Memory bus width 64 Bit 64/128 Bit
Memory clock speed 2002 MHz
Memory bandwidth 16.02 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 5.0
Quick Sync +