GeForce 940A vs GeForce GTX 260M SLI
In this comparison between GeForce 940A and GeForce GTX 260M SLI you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce 940A will be the best choice, for others GeForce GTX 260M SLI will be their preference. Study the comparison tables below and make your choice.
GeForce 940A
GeForce GTX 260M SLI is a Laptop Graphics Card
Note: GeForce GTX 260M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 260M SLI here:
Main Specs
GeForce 940A | GeForce GTX 260M SLI | |
Power consumption (TDP) | 33 Watt | 150 Watt |
Interface | PCIe 3.0 x8 | |
Memory type | DDR3 | GDDR3 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | No outputs | |
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- GeForce GTX 260M SLI has 354% more power consumption, than GeForce 940A.
- GeForce GTX 260M SLI has 1 GB more memory, than GeForce 940A.
- GeForce 940A is used in Desktops, and GeForce GTX 260M SLI - in Laptops.
- GeForce 940A is build with Maxwell architecture, and GeForce GTX 260M SLI - with G9x.
- Core clock speed of GeForce 940A is 479 MHz higher, than GeForce GTX 260M SLI.
- GeForce 940A is manufactured by 28 nm process technology, and GeForce GTX 260M SLI - by 55 nm process technology.
- Memory clock speed of GeForce 940A is 1052 MHz higher, than GeForce GTX 260M SLI.
Game benchmarks
high / 1080p | 4−5 | 8−9 |
ultra / 1080p | 2−3 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 14−16 | 20−22 |
medium / 1080p | 5−6 | 10−12 |
The average gaming FPS of GeForce GTX 260M SLI in Assassin's Creed Odyssey is 83% more, than GeForce 940A. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 7−8 | 12−14 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 18−20 | 30−35 |
medium / 1080p | 8−9 | 16−18 |
The average gaming FPS of GeForce GTX 260M SLI in Battlefield 5 is 81% more, than GeForce 940A. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 30−35 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 260M SLI in Call of Duty: Warzone is 17% more, than GeForce 940A. | ||
low / 768p | 120−130 | 150−160 |
medium / 768p | 90−95 | 130−140 |
ultra / 1080p | 40−45 | 65−70 |
QHD / 1440p | 24−27 | 35−40 |
4K / 2160p | 18−20 | 27−30 |
high / 768p | 65−70 | 95−100 |
The average gaming FPS of GeForce GTX 260M SLI in Counter-Strike: Global Offensive is 38% more, than GeForce 940A. | ||
low / 768p | 80−85 | 55−60 |
ultra / 1080p | 14−16 | 24−27 |
medium / 1080p | 40−45 | 45−50 |
The average gaming FPS of GeForce 940A in Cyberpunk 2077 is 6% more, than GeForce GTX 260M SLI. | ||
low / 768p | 75−80 | 85−90 |
medium / 768p | 50−55 | 65−70 |
ultra / 1080p | 27−30 | 40−45 |
The average gaming FPS of GeForce GTX 260M SLI in Dota 2 is 25% more, than GeForce 940A. | ||
high / 1080p | 5−6 | 10−11 |
ultra / 1080p | − | 9−10 |
4K / 2160p | 2−3 | 4−5 |
low / 720p | 14−16 | 24−27 |
medium / 1080p | 6−7 | 10−12 |
The average gaming FPS of GeForce GTX 260M SLI in Far Cry 5 is 71% more, than GeForce 940A. | ||
high / 1080p | 12−14 | 16−18 |
ultra / 1080p | 7−8 | 12−14 |
low / 720p | 50−55 | 70−75 |
medium / 1080p | 14−16 | 30−33 |
The average gaming FPS of GeForce GTX 260M SLI in Fortnite is 50% more, than GeForce 940A. | ||
high / 1080p | 7−8 | 14−16 |
ultra / 1080p | − | 12−14 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 20−22 | 30−35 |
medium / 1080p | 9−10 | 16−18 |
The average gaming FPS of GeForce GTX 260M SLI in Forza Horizon 4 is 75% more, than GeForce 940A. | ||
low / 768p | 45−50 | 60−65 |
medium / 768p | − | 50−55 |
high / 1080p | 7−8 | 16−18 |
ultra / 1080p | 3−4 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 35−40 | − |
The average gaming FPS of GeForce GTX 260M SLI in Grand Theft Auto V is 52% more, than GeForce 940A. | ||
high / 1080p | 3−4 | 6−7 |
ultra / 1080p | 1−2 | 4−5 |
4K / 2160p | 0−1 | 1−2 |
low / 720p | 8−9 | 16−18 |
medium / 1080p | 4−5 | 8−9 |
The average gaming FPS of GeForce GTX 260M SLI in Metro Exodus is 125% more, than GeForce 940A. | ||
low / 768p | 85−90 | 95−100 |
high / 1080p | 85−90 | 95−100 |
ultra / 1080p | 80−85 | 85−90 |
medium / 1080p | 85−90 | 95−100 |
The average gaming FPS of GeForce GTX 260M SLI in Minecraft is 10% more, than GeForce 940A. | ||
high / 1080p | − | 18−20 |
ultra / 1080p | 12−14 | 14−16 |
low / 720p | 27−30 | 35−40 |
medium / 1080p | 14−16 | 18−20 |
The average gaming FPS of GeForce GTX 260M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 27% more, than GeForce 940A. | ||
high / 1080p | − | 12−14 |
ultra / 1080p | 7−8 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 8−9 | 16−18 |
medium / 1080p | − | 12−14 |
The average gaming FPS of GeForce GTX 260M SLI in Red Dead Redemption 2 is 50% more, than GeForce 940A. | ||
low / 768p | 16−18 | 30−35 |
medium / 768p | 10−12 | 21−24 |
high / 1080p | 5−6 | 10−12 |
ultra / 1080p | 4−5 | 7−8 |
4K / 2160p | 0−1 | 6−7 |
The average gaming FPS of GeForce GTX 260M SLI in The Witcher 3: Wild Hunt is 100% more, than GeForce 940A. | ||
low / 768p | 70−75 | 90−95 |
medium / 768p | 35−40 | 50−55 |
ultra / 1080p | 16−18 | 24−27 |
high / 768p | 30−35 | 40−45 |
The average gaming FPS of GeForce GTX 260M SLI in World of Tanks is 35% more, than GeForce 940A. |
Full Specs
GeForce 940A | GeForce GTX 260M SLI | |
Architecture | Maxwell | G9x |
Code name | GM108 | NB9E-GTX |
Type | Desktop | Laptop |
Release date | 13 March 2015 | 2 March 2009 |
Pipelines | 384 | 224 |
Core clock speed | 1029 MHz | 550 MHz |
Boost Clock | 1124 MHz | |
Transistor count | 1508 Million | |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 17.98 | |
Floating-point performance | 863.2 gflops | |
Memory bus width | 64 Bit | 256 Bit |
Memory clock speed | 2002 MHz | 950 MHz |
Memory bandwidth | 16.02 GB/s | |
Shared memory | - | |
DirectX | 12 (11_0) | DirectX 10, Shader 4.0 |
Shader Model | 5.1 | |
OpenGL | 4.6 | |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 5.0 | + |
Laptop size | large | |
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