GeForce 940A vs GeForce MX330
If you are going to buy a new graphics card and are choosing between GeForce 940A and GeForce MX330, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 940A stacks up against GeForce MX330, check out specs charts below.
GeForce 940A
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce 940A | GeForce MX330 | |
Power consumption (TDP) | 33 Watt | 10 Watt |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce 940A has 230% more power consumption, than GeForce MX330.
- GeForce 940A is connected by PCIe 3.0 x8, and GeForce MX330 uses PCIe 3.0 x16 interface.
- GeForce MX330 has 1 GB more memory, than GeForce 940A.
- GeForce 940A is used in Desktops, and GeForce MX330 - in Laptops.
- GeForce 940A is build with Maxwell architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 502 MHz higher, than GeForce 940A.
- GeForce 940A is manufactured by 28 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce MX330 is 4998 MHz higher, than GeForce 940A.
Game benchmarks
high / 1080p | 4−5 | 14−16 |
ultra / 1080p | 2−3 | 8−9 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 14−16 | 27−30 |
medium / 1080p | 5−6 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 183% more, than GeForce 940A. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 7−8 | 18−20 |
QHD / 1440p | 0−1 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 18−20 | 45−50 |
medium / 1080p | 8−9 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 172% more, than GeForce 940A. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 30−35 | − |
QHD / 1440p | 0−1 | 0−1 |
GeForce 940A and GeForce MX330 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 120−130 | 200−210 |
medium / 768p | 90−95 | 170−180 |
ultra / 1080p | 40−45 | 90−95 |
QHD / 1440p | 24−27 | 50−55 |
4K / 2160p | 18−20 | 30−33 |
high / 768p | 65−70 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 85% more, than GeForce 940A. | ||
low / 768p | 80−85 | 55−60 |
ultra / 1080p | 14−16 | 35−40 |
medium / 1080p | 40−45 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 2% more, than GeForce 940A. | ||
low / 768p | 75−80 | 100−110 |
medium / 768p | 50−55 | 90−95 |
ultra / 1080p | 27−30 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 65% more, than GeForce 940A. | ||
high / 1080p | 5−6 | 16−18 |
ultra / 1080p | − | 14−16 |
4K / 2160p | 2−3 | 5−6 |
low / 720p | 14−16 | 35−40 |
medium / 1080p | 6−7 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 171% more, than GeForce 940A. | ||
high / 1080p | 12−14 | 21−24 |
ultra / 1080p | 7−8 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 50−55 | 90−95 |
medium / 1080p | 14−16 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 104% more, than GeForce 940A. | ||
high / 1080p | 7−8 | 24−27 |
ultra / 1080p | − | 18−20 |
QHD / 1440p | 0−1 | 8−9 |
low / 720p | 20−22 | 45−50 |
medium / 1080p | 9−10 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 166% more, than GeForce 940A. | ||
low / 768p | 45−50 | 80−85 |
medium / 768p | − | 70−75 |
high / 1080p | 7−8 | 27−30 |
ultra / 1080p | 3−4 | 10−12 |
QHD / 1440p | 0−1 | 2−3 |
medium / 720p | 35−40 | − |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 110% more, than GeForce 940A. | ||
high / 1080p | 3−4 | 9−10 |
ultra / 1080p | 1−2 | 7−8 |
4K / 2160p | 0−1 | 2−3 |
low / 720p | 8−9 | 27−30 |
medium / 1080p | 4−5 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 250% more, than GeForce 940A. | ||
low / 768p | 85−90 | 110−120 |
high / 1080p | 85−90 | − |
ultra / 1080p | 80−85 | 100−110 |
medium / 1080p | 85−90 | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 27% more, than GeForce 940A. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 12−14 | 16−18 |
low / 720p | 27−30 | 50−55 |
medium / 1080p | 14−16 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than GeForce 940A. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 7−8 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 8−9 | 24−27 |
medium / 1080p | − | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 112% more, than GeForce 940A. | ||
low / 768p | 16−18 | 50−55 |
medium / 768p | 10−12 | 30−35 |
high / 1080p | 5−6 | 16−18 |
ultra / 1080p | 4−5 | 10−11 |
4K / 2160p | 0−1 | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 211% more, than GeForce 940A. | ||
low / 768p | 70−75 | 100−105 |
medium / 768p | 35−40 | 60−65 |
ultra / 1080p | 16−18 | 30−35 |
high / 768p | 30−35 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 58% more, than GeForce 940A. |
Full Specs
GeForce 940A | GeForce MX330 | |
Architecture | Maxwell | Pascal |
Code name | GM108 | N17S-LP / N17S-G3 |
Type | Desktop | Laptop |
Release date | 13 March 2015 | 20 February 2020 |
Pipelines | 384 | 384 |
Core clock speed | 1029 MHz | 1531 MHz |
Boost Clock | 1124 MHz | 1594 MHz |
Transistor count | 1,800 million | |
Manufacturing process technology | 28 nm | 16 nm |
Texture fill rate | 17.98 | 38.26 |
Floating-point performance | 863.2 gflops | |
Memory bus width | 64 Bit | 64 Bit |
Memory clock speed | 2002 MHz | 7000 MHz |
Memory bandwidth | 16.02 GB/s | 48.06 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | 5.0 | 6.1 |
Optimus | + | |
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