FirePro M4150 vs GeForce GT 640

If you are going to buy a new graphics card and are choosing between FirePro M4150 and GeForce GT 640, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro M4150 stacks up against GeForce GT 640, check out specs charts below.

Main Specs

  FirePro M4150 GeForce GT 640
Power consumption (TDP) 65 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
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  • FirePro M4150 is connected by PCIe 3.0 x8, and GeForce GT 640 uses PCIe 3.0 x16 interface.
  • GeForce GT 640 has 1 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and GeForce GT 640 - with Kepler.
  • Core clock speed of GeForce GT 640 is 187 MHz higher, than FirePro M4150.
  • FirePro M4150 and GeForce GT 640 are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro M4150 is 2218 MHz higher, than GeForce GT 640.

Game benchmarks

high / 1080p 2−3 2−3
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 14−16
medium / 1080p 3−4 5−6
The average gaming FPS of GeForce GT 640 in Assassin's Creed Odyssey is 16% more, than FirePro M4150.

Full Specs

  FirePro M4150 GeForce GT 640
Architecture GCN 1.0 Kepler
Code name Opal GK107
Type Workstation Desktop
Release date 16 October 2013 5 June 2012
Pipelines 384 384
Core clock speed 715 MHz 902 MHz
Transistor count 950 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 28.86
Floating-point performance 549.1 gflops 692.7 gflops
Length 145 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 1782 MHz
Memory bandwidth 64 GB/s 28.51 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 3.0
Bitcoin / BTC (SHA256) 24 Mh/s
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