GeForce GT 640 vs GRID K520

Find out if it is worth upgrading your current GPU setup by comparing GeForce GT 640 and GRID K520. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GT 640 and GRID K520. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GeForce GT 640 GRID K520
Power consumption (TDP) 65 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None 1x 8-pin
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • GRID K520 has 246% more power consumption, than GeForce GT 640.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K520 has 2 GB more memory, than GeForce GT 640.
  • Both cards are used in Desktops.
  • GeForce GT 640 and GRID K520 are build with Kepler architecture.
  • Core clock speed of GeForce GT 640 is 157 MHz higher, than GRID K520.
  • GeForce GT 640 and GRID K520 are manufactured by 28 nm process technology.
  • GRID K520 is 122 mm longer, than GeForce GT 640.
  • Memory clock speed of GRID K520 is 3218 MHz higher, than GeForce GT 640.

Game benchmarks

high / 1080p 2−3 16−18
ultra / 1080p 1−2 9−10
QHD / 1440p 0−1 4−5
4K / 2160p 4−5
low / 720p 14−16 30−35
medium / 1080p 5−6 20−22
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 233% more, than GeForce GT 640.

Full Specs

  GeForce GT 640 GRID K520
Architecture Kepler Kepler
Code name GK107 GK104
Type Desktop Workstation
Release date 5 June 2012 23 July 2013
Pipelines 384 1536
Core clock speed 902 MHz 745 MHz
Transistor count 1,270 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 28.86 95.36
Floating-point performance 692.7 gflops 2x 2,448 gflops
Length 145 mm 267 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 5000 MHz
Memory bandwidth 28.51 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 3.0
Bitcoin / BTC (SHA256) 24 Mh/s 76 Mh/s
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