FirePro V5800 vs GeForce GT 640M LE
If you are going to buy a new graphics card and are choosing between FirePro V5800 and GeForce GT 640M LE, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro V5800 stacks up against GeForce GT 640M LE, check out specs charts below.
FirePro V5800
GeForce GT 640M LE is a Laptop Graphics Card
Note: GeForce GT 640M LE is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GT 640M LE here:
Main Specs
FirePro V5800 | GeForce GT 640M LE | |
Power consumption (TDP) | 74 Watt | 20 Watt |
Interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3\DDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- FirePro V5800 has 270% more power consumption, than GeForce GT 640M LE.
- Both video cards are using PCIe 2.0 x16 interface connection to a motherboard.
- GeForce GT 640M LE has 1 GB more memory, than FirePro V5800.
- FirePro V5800 is used in Desktops, and GeForce GT 640M LE - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and GeForce GT 640M LE - with Fermi / Kepler.
- FirePro V5800 is manufactured by 40 nm process technology, and GeForce GT 640M LE - by 28 nm process technology.
- Memory clock speed of FirePro V5800 is 2200 MHz higher, than GeForce GT 640M LE.
Game benchmarks
high / 1080p | 6−7 | 0−1 |
ultra / 1080p | 4−5 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 1−2 |
medium / 1080p | 7−8 | 0−1 |
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 1600% more, than GeForce GT 640M LE. | ||
high / 1080p | 10−12 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 0−1 |
medium / 1080p | 10−12 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GT 640M LE in Call of Duty: Warzone is 6% more, than FirePro V5800. | ||
low / 768p | 130−140 | 60−65 |
medium / 768p | 100−110 | 27−30 |
ultra / 1080p | 50−55 | 7−8 |
QHD / 1440p | 27−30 | − |
4K / 2160p | 27−30 | − |
high / 768p | 75−80 | 16−18 |
The average gaming FPS of FirePro V5800 in Counter-Strike: Global Offensive is 228% more, than GeForce GT 640M LE. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 18−20 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GT 640M LE in Cyberpunk 2077 is 15% more, than FirePro V5800. | ||
low / 768p | 75−80 | 45−50 |
medium / 768p | 55−60 | 10−11 |
ultra / 1080p | 30−35 | 0−1 |
The average gaming FPS of FirePro V5800 in Dota 2 is 131% more, than GeForce GT 640M LE. | ||
high / 1080p | 7−8 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 3−4 | − |
low / 720p | 18−20 | 0−1 |
medium / 1080p | 8−9 | − |
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
low / 720p | 55−60 | 21−24 |
medium / 1080p | 21−24 | 0−1 |
The average gaming FPS of FirePro V5800 in Fortnite is 159% more, than GeForce GT 640M LE. | ||
high / 1080p | 10−12 | 0−1 |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 1−2 | 0−1 |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 12−14 | 0−1 |
low / 768p | 50−55 | 18−20 |
medium / 768p | 40−45 | − |
high / 1080p | 10−12 | 0−1 |
ultra / 1080p | 6−7 | − |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of FirePro V5800 in Grand Theft Auto V is 173% more, than GeForce GT 640M LE. | ||
high / 1080p | 4−5 | − |
ultra / 1080p | 3−4 | − |
4K / 2160p | 0−1 | − |
low / 720p | 10−12 | 0−1 |
medium / 1080p | 6−7 | − |
low / 768p | 90−95 | 75−80 |
high / 1080p | 85−90 | 27−30 |
ultra / 1080p | 80−85 | − |
medium / 1080p | 90−95 | − |
The average gaming FPS of FirePro V5800 in Minecraft is 69% more, than GeForce GT 640M LE. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | − |
low / 720p | 30−35 | 8−9 |
medium / 1080p | 16−18 | − |
The average gaming FPS of FirePro V5800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 300% more, than GeForce GT 640M LE. | ||
ultra / 1080p | 7−8 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 10−12 | 0−1 |
medium / 1080p | 10−11 | − |
low / 768p | 21−24 | 0−1 |
medium / 768p | 16−18 | − |
high / 1080p | 9−10 | − |
ultra / 1080p | 6−7 | − |
low / 768p | 85−90 | 45−50 |
medium / 768p | 40−45 | 14−16 |
ultra / 1080p | 18−20 | 0−1 |
high / 768p | 35−40 | 12−14 |
The average gaming FPS of FirePro V5800 in World of Tanks is 120% more, than GeForce GT 640M LE. |
Full Specs
FirePro V5800 | GeForce GT 640M LE | |
Architecture | TeraScale 2 | Fermi / Kepler |
Code name | Juniper | N13P-LP |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 22 March 2012 |
Pipelines | 800 | 384 |
Core clock speed | 690 MHz | |
Transistor count | 1,040 million | 585 million |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 27.60 | |
Floating-point performance | 1,104.0 gflops | 384.0 gflops |
Length | 229 mm | |
Memory bus width | 128 Bit | 128bit |
Memory clock speed | 4000 MHz | 1800 - 4000 MHz |
Memory bandwidth | 64 GB/s | |
Shared memory | - | |
DirectX | 11.2 (11_0) | 12 API |
Shader Model | 5.0 | 5.1 |
OpenGL | 4.4 | 4.5 |
OpenCL | 1.2 | 1.1 |
Vulkan | N/A | N/A |
CUDA | + | |
CUDA cores | Up to 384 | |
Bus support | PCI Express 2.0, PCI Express 3.0 | |
HDMI | + | |
HDCP | + | |
Maximum VGA resolution | Up to 2048x1536 | |
3D Blu-Ray | + | |
Bitcoin / BTC (SHA256) | 14 Mh/s | |
Laptop size | medium sized | |
Optimus | + | |
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