FirePro V5800 vs GeForce GT 640M
In this comparison between FirePro V5800 and GeForce GT 640M you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro V5800 will be the best choice, for others GeForce GT 640M will be their preference. Study the comparison tables below and make your choice.
FirePro V5800
GeForce GT 640M is a Laptop Graphics Card
Note: GeForce GT 640M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GT 640M here:
Main Specs
FirePro V5800 | GeForce GT 640M | |
Power consumption (TDP) | 74 Watt | 32 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3\GDDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- FirePro V5800 has 131% more power consumption, than GeForce GT 640M.
- FirePro V5800 is connected by PCIe 2.0 x16, and GeForce GT 640M uses PCIe 3.0 x16 interface.
- GeForce GT 640M has 1 GB more memory, than FirePro V5800.
- FirePro V5800 is used in Desktops, and GeForce GT 640M - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and GeForce GT 640M - with Kepler.
- FirePro V5800 is manufactured by 40 nm process technology, and GeForce GT 640M - by 28 nm process technology.
- Memory clock speed of FirePro V5800 is 2200 MHz higher, than GeForce GT 640M.
Game benchmarks
high / 1080p | 6−7 | 0−1 |
ultra / 1080p | 4−5 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 10−12 |
medium / 1080p | 7−8 | 2−3 |
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 100% more, than GeForce GT 640M. | ||
high / 1080p | 10−12 | − |
ultra / 1080p | 9−10 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 12−14 |
medium / 1080p | 10−12 | 4−5 |
The average gaming FPS of FirePro V5800 in Battlefield 5 is 100% more, than GeForce GT 640M. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GT 640M in Call of Duty: Warzone is 6% more, than FirePro V5800. | ||
low / 768p | 130−140 | 110−120 |
medium / 768p | 100−110 | 85−90 |
ultra / 1080p | 50−55 | 35−40 |
QHD / 1440p | 27−30 | − |
4K / 2160p | 27−30 | 10−11 |
high / 768p | 75−80 | 55−60 |
The average gaming FPS of FirePro V5800 in Counter-Strike: Global Offensive is 29% more, than GeForce GT 640M. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 18−20 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GT 640M in Cyberpunk 2077 is 7% more, than FirePro V5800. | ||
low / 768p | 75−80 | 70−75 |
medium / 768p | 55−60 | 40−45 |
ultra / 1080p | 30−35 | 18−20 |
The average gaming FPS of FirePro V5800 in Dota 2 is 25% more, than GeForce GT 640M. | ||
high / 1080p | 7−8 | 2−3 |
ultra / 1080p | 7−8 | 2−3 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 18−20 | 9−10 |
medium / 1080p | 8−9 | 3−4 |
The average gaming FPS of FirePro V5800 in Far Cry 5 is 150% more, than GeForce GT 640M. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | 5−6 |
QHD / 1440p | − | 1−2 |
low / 720p | 55−60 | 45−50 |
medium / 1080p | 21−24 | 7−8 |
The average gaming FPS of FirePro V5800 in Fortnite is 50% more, than GeForce GT 640M. | ||
high / 1080p | 10−12 | 2−3 |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 1−2 | 0−1 |
low / 720p | 24−27 | 14−16 |
medium / 1080p | 12−14 | 5−6 |
The average gaming FPS of FirePro V5800 in Forza Horizon 4 is 128% more, than GeForce GT 640M. | ||
low / 768p | 50−55 | 40−45 |
medium / 768p | 40−45 | − |
high / 1080p | 10−12 | 3−4 |
ultra / 1080p | 6−7 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of FirePro V5800 in Grand Theft Auto V is 43% more, than GeForce GT 640M. | ||
high / 1080p | 4−5 | 1−2 |
ultra / 1080p | 3−4 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 10−12 | 2−3 |
medium / 1080p | 6−7 | 2−3 |
The average gaming FPS of FirePro V5800 in Metro Exodus is 250% more, than GeForce GT 640M. | ||
low / 768p | 90−95 | 85−90 |
high / 1080p | 85−90 | 55−60 |
ultra / 1080p | 80−85 | − |
medium / 1080p | 90−95 | − |
The average gaming FPS of FirePro V5800 in Minecraft is 25% more, than GeForce GT 640M. | ||
high / 1080p | 16−18 | 14−16 |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 24−27 |
medium / 1080p | 16−18 | 14−16 |
The average gaming FPS of FirePro V5800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 17% more, than GeForce GT 640M. | ||
ultra / 1080p | 7−8 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 3−4 |
medium / 1080p | 10−11 | − |
The average gaming FPS of FirePro V5800 in Red Dead Redemption 2 is 200% more, than GeForce GT 640M. | ||
low / 768p | 21−24 | 7−8 |
medium / 768p | 16−18 | 6−7 |
high / 1080p | 9−10 | 3−4 |
ultra / 1080p | 6−7 | − |
4K / 2160p | − | 0−1 |
The average gaming FPS of FirePro V5800 in The Witcher 3: Wild Hunt is 220% more, than GeForce GT 640M. | ||
low / 768p | 85−90 | 70−75 |
medium / 768p | 40−45 | 35−40 |
ultra / 1080p | 18−20 | 12−14 |
high / 768p | 35−40 | 27−30 |
The average gaming FPS of FirePro V5800 in World of Tanks is 24% more, than GeForce GT 640M. |
Full Specs
FirePro V5800 | GeForce GT 640M | |
Architecture | TeraScale 2 | Kepler |
Code name | Juniper | N13P-GS |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 22 March 2012 |
Pipelines | 800 | 384 |
Core clock speed | 690 MHz | |
Boost Clock | 645 MHz | |
Transistor count | 1,040 million | 1,270 million |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 27.60 | |
Floating-point performance | 1,104.0 gflops | 480.0 gflops |
Length | 229 mm | |
Memory bus width | 128 Bit | 128bit |
Memory clock speed | 4000 MHz | 1800 - 4000 MHz |
Memory bandwidth | 64 GB/s | |
Shared memory | - | |
DirectX | 11.2 (11_0) | 12 API |
Shader Model | 5.0 | 5.1 |
OpenGL | 4.4 | 4.5 |
OpenCL | 1.2 | 1.1 |
Vulkan | N/A | 1.1.126 |
CUDA | + | |
CUDA cores | 384 | |
Bus support | PCI Express 2.0, PCI Express 3.0 | |
HDMI | + | |
HDCP | + | |
Maximum VGA resolution | Up to 2048x1536 | |
3D Blu-Ray | + | |
Bitcoin / BTC (SHA256) | 18 Mh/s | |
Laptop size | medium sized | |
Optimus | + | |
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