GeForce GT 640M vs Radeon Sky 500
When comparing GeForce GT 640M and Radeon Sky 500, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GT 640M and Radeon Sky 500 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon Sky 500
GeForce GT 640M is a Laptop Graphics Card
Note: GeForce GT 640M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GT 640M here:
Main Specs
GeForce GT 640M | Radeon Sky 500 | |
Power consumption (TDP) | 32 Watt | 150 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | 1x 6-pin | |
Memory type | DDR3\GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 4 GB |
Display Connectors | No outputs | 1x DisplayPort |
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- Radeon Sky 500 has 368% more power consumption, than GeForce GT 640M.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- Radeon Sky 500 has 2 GB more memory, than GeForce GT 640M.
- GeForce GT 640M is used in Laptops, and Radeon Sky 500 - in Desktops.
- GeForce GT 640M is build with Kepler architecture, and Radeon Sky 500 - with GCN 1.0.
- GeForce GT 640M and Radeon Sky 500 are manufactured by 28 nm process technology.
- Memory clock speed of Radeon Sky 500 is 3000 MHz higher, than GeForce GT 640M.
Game benchmarks
high / 1080p | 0−1 | 35−40 |
ultra / 1080p | 0−1 | 21−24 |
QHD / 1440p | 0−1 | 16−18 |
4K / 2160p | − | 10−11 |
low / 720p | 10−12 | 60−65 |
medium / 1080p | 2−3 | 40−45 |
The average gaming FPS of Radeon Sky 500 in Assassin's Creed Odyssey is 766% more, than GeForce GT 640M. | ||
high / 1080p | − | 55−60 |
ultra / 1080p | 3−4 | 45−50 |
QHD / 1440p | 0−1 | 35−40 |
4K / 2160p | − | 18−20 |
low / 720p | 12−14 | 100−110 |
medium / 1080p | 4−5 | 60−65 |
The average gaming FPS of Radeon Sky 500 in Battlefield 5 is 914% more, than GeForce GT 640M. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
GeForce GT 640M and Radeon Sky 500 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 110−120 | 250−260 |
medium / 768p | 85−90 | 220−230 |
ultra / 1080p | 35−40 | 180−190 |
QHD / 1440p | − | 110−120 |
4K / 2160p | 10−11 | 70−75 |
high / 768p | 55−60 | 210−220 |
The average gaming FPS of Radeon Sky 500 in Counter-Strike: Global Offensive is 211% more, than GeForce GT 640M. | ||
low / 768p | 70−75 | 60−65 |
ultra / 1080p | 12−14 | − |
medium / 1080p | 45−50 | 55−60 |
GeForce GT 640M and Radeon Sky 500 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 70−75 | 120−130 |
medium / 768p | 40−45 | 110−120 |
ultra / 1080p | 18−20 | 100−110 |
The average gaming FPS of Radeon Sky 500 in Dota 2 is 161% more, than GeForce GT 640M. | ||
high / 1080p | 2−3 | 45−50 |
ultra / 1080p | 2−3 | 40−45 |
QHD / 1440p | − | 27−30 |
4K / 2160p | 0−1 | 14−16 |
low / 720p | 9−10 | 80−85 |
medium / 1080p | 3−4 | 45−50 |
The average gaming FPS of Radeon Sky 500 in Far Cry 5 is 1275% more, than GeForce GT 640M. | ||
high / 1080p | − | 60−65 |
ultra / 1080p | 5−6 | 45−50 |
QHD / 1440p | 1−2 | 27−30 |
4K / 2160p | − | 27−30 |
low / 720p | 45−50 | 180−190 |
medium / 1080p | 7−8 | 110−120 |
The average gaming FPS of Radeon Sky 500 in Fortnite is 526% more, than GeForce GT 640M. | ||
high / 1080p | 2−3 | 60−65 |
ultra / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 30−35 |
4K / 2160p | − | 24−27 |
low / 720p | 14−16 | 100−110 |
medium / 1080p | 5−6 | 65−70 |
The average gaming FPS of Radeon Sky 500 in Forza Horizon 4 is 1014% more, than GeForce GT 640M. | ||
low / 768p | 40−45 | 140−150 |
medium / 768p | − | 120−130 |
high / 1080p | 3−4 | 70−75 |
ultra / 1080p | 2−3 | 30−35 |
QHD / 1440p | 0−1 | 21−24 |
medium / 720p | 30−35 | − |
The average gaming FPS of Radeon Sky 500 in Grand Theft Auto V is 418% more, than GeForce GT 640M. | ||
high / 1080p | 1−2 | 24−27 |
ultra / 1080p | 0−1 | 20−22 |
QHD / 1440p | − | 16−18 |
4K / 2160p | 0−1 | 8−9 |
low / 720p | 2−3 | 65−70 |
medium / 1080p | 2−3 | 30−35 |
The average gaming FPS of Radeon Sky 500 in Metro Exodus is 1950% more, than GeForce GT 640M. | ||
low / 768p | 85−90 | 130−140 |
high / 1080p | 55−60 | − |
medium / 1080p | − | 120−130 |
The average gaming FPS of Radeon Sky 500 in Minecraft is 55% more, than GeForce GT 640M. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | 14−16 |
low / 720p | 24−27 | 100−110 |
medium / 1080p | 14−16 | 18−20 |
The average gaming FPS of Radeon Sky 500 in PLAYERUNKNOWN'S BATTLEGROUNDS is 170% more, than GeForce GT 640M. | ||
high / 1080p | − | 24−27 |
ultra / 1080p | 3−4 | 16−18 |
QHD / 1440p | 0−1 | 10−11 |
4K / 2160p | − | 7−8 |
low / 720p | 3−4 | 65−70 |
medium / 1080p | − | 35−40 |
The average gaming FPS of Radeon Sky 500 in Red Dead Redemption 2 is 1300% more, than GeForce GT 640M. | ||
low / 768p | 7−8 | 130−140 |
medium / 768p | 6−7 | 85−90 |
high / 1080p | 3−4 | 45−50 |
ultra / 1080p | − | 24−27 |
4K / 2160p | 0−1 | 16−18 |
The average gaming FPS of Radeon Sky 500 in The Witcher 3: Wild Hunt is 1700% more, than GeForce GT 640M. | ||
low / 768p | 70−75 | 90−95 |
medium / 768p | 35−40 | 60−65 |
ultra / 1080p | 12−14 | 50−55 |
high / 768p | 27−30 | 60−65 |
The average gaming FPS of Radeon Sky 500 in World of Tanks is 81% more, than GeForce GT 640M. |
Full Specs
GeForce GT 640M | Radeon Sky 500 | |
Architecture | Kepler | GCN 1.0 |
Code name | N13P-GS | Pitcairn |
Type | Laptop | Desktop |
Release date | 22 March 2012 | 27 March 2013 |
Pipelines | 384 | 1280 |
Core clock speed | 950 MHz | |
Boost Clock | 645 MHz | |
Transistor count | 1,270 million | 2,800 million |
Manufacturing process technology | 28 nm | 28 nm |
Texture fill rate | 76.00 | |
Floating-point performance | 480.0 gflops | 2,432 gflops |
Length | 242 mm | |
Memory bus width | 128bit | 256 Bit |
Memory clock speed | 1800 - 4000 MHz | 4800 MHz |
Memory bandwidth | 154 GB/s | |
Shared memory | - | |
DirectX | 12 API | 12 (11_1) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.1 | 1.2 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | + | |
CUDA cores | 384 | |
Bus support | PCI Express 2.0, PCI Express 3.0 | PCIe 3.0 |
HDMI | + | |
HDCP | + | |
Maximum VGA resolution | Up to 2048x1536 | |
3D Blu-Ray | + | |
Bitcoin / BTC (SHA256) | 18 Mh/s | |
Laptop size | medium sized | |
Optimus | + | |
Form factor | full height / full length | |
DisplayPort count | 1 | |
Dual-link DVI support | + | |
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