GeForce GT 650M SLI vs Quadro FX 3800
When comparing GeForce GT 650M SLI and Quadro FX 3800, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GT 650M SLI and Quadro FX 3800 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro FX 3800
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GeForce GT 650M SLI is a Laptop Graphics Card
Note: GeForce GT 650M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GT 650M SLI here:
Main Specs
GeForce GT 650M SLI | Quadro FX 3800 | |
Power consumption (TDP) | 108 Watt | |
Interface | PCIe 2.0 x16 | |
Supplementary power connectors | 1x 6-pin | |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2x2 GB | 1 GB |
Display Connectors | 1x DVI, 2x DisplayPort | |
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- GeForce GT 650M SLI has 1 GB more memory, than Quadro FX 3800.
- GeForce GT 650M SLI is used in Laptops, and Quadro FX 3800 - in Desktops.
- GeForce GT 650M SLI is build with Kepler architecture, and Quadro FX 3800 - with Tesla 2.0.
- Core clock speed of GeForce GT 650M SLI is 190 MHz higher, than Quadro FX 3800.
- GeForce GT 650M SLI is manufactured by 28 nm process technology, and Quadro FX 3800 - by 55 nm process technology.
- Memory clock speed of GeForce GT 650M SLI is 2400 MHz higher, than Quadro FX 3800.
Game benchmarks
high / 1080p | 12−14 | 0−1 |
ultra / 1080p | 7−8 | 0−1 |
QHD / 1440p | 2−3 | 0−1 |
low / 720p | 24−27 | 10−11 |
medium / 1080p | 14−16 | 1−2 |
The average gaming FPS of GeForce GT 650M SLI in Assassin's Creed Odyssey is 233% more, than Quadro FX 3800. | ||
high / 1080p | 20−22 | − |
ultra / 1080p | 16−18 | 2−3 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 40−45 | 9−10 |
medium / 1080p | 21−24 | 2−3 |
The average gaming FPS of GeForce GT 650M SLI in Battlefield 5 is 575% more, than Quadro FX 3800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro FX 3800 in Call of Duty: Warzone is 10% more, than GeForce GT 650M SLI. | ||
low / 768p | 180−190 | 100−110 |
medium / 768p | 150−160 | 75−80 |
ultra / 1080p | 80−85 | 30−35 |
QHD / 1440p | 45−50 | − |
4K / 2160p | 30−33 | 9−10 |
high / 768p | 120−130 | 50−55 |
The average gaming FPS of GeForce GT 650M SLI in Counter-Strike: Global Offensive is 109% more, than Quadro FX 3800. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 30−35 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GT 650M SLI in Cyberpunk 2077 is 2% more, than Quadro FX 3800. | ||
low / 768p | 100−110 | 65−70 |
medium / 768p | 80−85 | 40−45 |
ultra / 1080p | 50−55 | 14−16 |
The average gaming FPS of GeForce GT 650M SLI in Dota 2 is 95% more, than Quadro FX 3800. | ||
high / 1080p | 14−16 | 1−2 |
ultra / 1080p | 12−14 | − |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 30−35 | 7−8 |
medium / 1080p | 14−16 | 2−3 |
The average gaming FPS of GeForce GT 650M SLI in Far Cry 5 is 566% more, than Quadro FX 3800. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | − |
QHD / 1440p | − | 0−1 |
low / 720p | 85−90 | 40−45 |
medium / 1080p | 40−45 | 4−5 |
The average gaming FPS of GeForce GT 650M SLI in Fortnite is 182% more, than Quadro FX 3800. | ||
high / 1080p | 21−24 | 1−2 |
ultra / 1080p | 16−18 | − |
QHD / 1440p | 6−7 | 0−1 |
low / 720p | 40−45 | 12−14 |
medium / 1080p | 21−24 | 4−5 |
The average gaming FPS of GeForce GT 650M SLI in Forza Horizon 4 is 383% more, than Quadro FX 3800. | ||
low / 768p | 75−80 | 35−40 |
medium / 768p | 65−70 | − |
high / 1080p | 21−24 | 1−2 |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 1−2 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce GT 650M SLI in Grand Theft Auto V is 163% more, than Quadro FX 3800. | ||
high / 1080p | 8−9 | 0−1 |
ultra / 1080p | 6−7 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 21−24 | 1−2 |
medium / 1080p | 10−11 | − |
The average gaming FPS of GeForce GT 650M SLI in Metro Exodus is 2100% more, than Quadro FX 3800. | ||
low / 768p | 100−110 | 85−90 |
high / 1080p | − | 50−55 |
ultra / 1080p | 95−100 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce GT 650M SLI in Minecraft is 20% more, than Quadro FX 3800. | ||
high / 1080p | 20−22 | 14−16 |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 45−50 | 21−24 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce GT 650M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 68% more, than Quadro FX 3800. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 2−3 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce GT 650M SLI in Red Dead Redemption 2 is 1000% more, than Quadro FX 3800. | ||
low / 768p | 40−45 | 4−5 |
medium / 768p | 27−30 | − |
high / 1080p | 14−16 | 2−3 |
ultra / 1080p | 9−10 | − |
4K / 2160p | 7−8 | 0−1 |
The average gaming FPS of GeForce GT 650M SLI in The Witcher 3: Wild Hunt is 833% more, than Quadro FX 3800. | ||
low / 768p | 95−100 | 65−70 |
medium / 768p | 55−60 | 30−35 |
ultra / 1080p | 30−33 | 10−12 |
high / 768p | 45−50 | 27−30 |
The average gaming FPS of GeForce GT 650M SLI in World of Tanks is 70% more, than Quadro FX 3800. |
Full Specs
GeForce GT 650M SLI | Quadro FX 3800 | |
Architecture | Kepler | Tesla 2.0 |
Code name | N13E-GE | GT200B |
Type | Laptop | Workstation |
Release date | 22 March 2012 | 30 March 2009 |
Pipelines | 768 | 192 |
Core clock speed | 790 MHz | 600 MHz |
Boost Clock | 835 MHz | |
Transistor count | 1,400 million | |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 38.40 | |
Floating-point performance | 462.3 gflops | |
Length | 198 mm | |
Memory bus width | 2x 128 Bit | 256 Bit |
Memory clock speed | 4000 MHz | 1600 MHz |
Memory bandwidth | 51.2 GB/s | |
Shared memory | - | |
DirectX | DirectX 11, Shader 5.0 | 11.1 (10_0) |
Shader Model | 4.0 | |
OpenGL | 3.3 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | + | 1.3 |
Laptop size | medium sized | |
Optimus | + | |
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