FirePro V5800 vs GeForce GTS 360M
When choosing between FirePro V5800 and GeForce GTS 360M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro V5800 and GeForce GTS 360M.
FirePro V5800
GeForce GTS 360M is a Laptop Graphics Card
Note: GeForce GTS 360M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTS 360M here:
Main Specs
FirePro V5800 | GeForce GTS 360M | |
Power consumption (TDP) | 74 Watt | 38 Watt |
Interface | PCIe 2.0 x16 | MXM-II |
Supplementary power connectors | None | None |
Memory type | GDDR5 | DDR3, GDDR3, GDDR5 |
Maximum RAM amount | 1 GB | 1 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- FirePro V5800 has 94% more power consumption, than GeForce GTS 360M.
- FirePro V5800 is connected by PCIe 2.0 x16, and GeForce GTS 360M uses MXM-II interface.
- FirePro V5800 and GeForce GTS 360M have maximum RAM of 1 GB.
- FirePro V5800 is used in Desktops, and GeForce GTS 360M - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and GeForce GTS 360M - with GT2xx.
- Core clock speed of GeForce GTS 360M is 746 MHz higher, than FirePro V5800.
- FirePro V5800 and GeForce GTS 360M are manufactured by 40 nm process technology.
Game benchmarks
high / 1080p | 6−7 | 0−1 |
ultra / 1080p | 4−5 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 1−2 |
medium / 1080p | 7−8 | 0−1 |
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 1600% more, than GeForce GTS 360M. | ||
high / 1080p | 10−12 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 0−1 |
medium / 1080p | 10−12 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTS 360M in Call of Duty: Warzone is 6% more, than FirePro V5800. | ||
low / 768p | 130−140 | 60−65 |
medium / 768p | 100−110 | 27−30 |
ultra / 1080p | 50−55 | 7−8 |
QHD / 1440p | 27−30 | − |
4K / 2160p | 27−30 | − |
high / 768p | 75−80 | 16−18 |
The average gaming FPS of FirePro V5800 in Counter-Strike: Global Offensive is 228% more, than GeForce GTS 360M. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 18−20 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GTS 360M in Cyberpunk 2077 is 15% more, than FirePro V5800. | ||
low / 768p | 75−80 | 45−50 |
medium / 768p | 55−60 | 10−11 |
ultra / 1080p | 30−35 | 0−1 |
The average gaming FPS of FirePro V5800 in Dota 2 is 131% more, than GeForce GTS 360M. | ||
high / 1080p | 7−8 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 3−4 | − |
low / 720p | 18−20 | 0−1 |
medium / 1080p | 8−9 | − |
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
low / 720p | 55−60 | 21−24 |
medium / 1080p | 21−24 | 0−1 |
The average gaming FPS of FirePro V5800 in Fortnite is 159% more, than GeForce GTS 360M. | ||
high / 1080p | 10−12 | 0−1 |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 1−2 | 0−1 |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 12−14 | 0−1 |
low / 768p | 50−55 | 18−20 |
medium / 768p | 40−45 | − |
high / 1080p | 10−12 | 0−1 |
ultra / 1080p | 6−7 | − |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of FirePro V5800 in Grand Theft Auto V is 173% more, than GeForce GTS 360M. | ||
high / 1080p | 4−5 | − |
ultra / 1080p | 3−4 | − |
4K / 2160p | 0−1 | − |
low / 720p | 10−12 | 0−1 |
medium / 1080p | 6−7 | − |
low / 768p | 90−95 | 75−80 |
high / 1080p | 85−90 | 27−30 |
ultra / 1080p | 80−85 | − |
medium / 1080p | 90−95 | − |
The average gaming FPS of FirePro V5800 in Minecraft is 69% more, than GeForce GTS 360M. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | − |
low / 720p | 30−35 | 8−9 |
medium / 1080p | 16−18 | − |
The average gaming FPS of FirePro V5800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 300% more, than GeForce GTS 360M. | ||
ultra / 1080p | 7−8 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 10−12 | 0−1 |
medium / 1080p | 10−11 | − |
low / 768p | 21−24 | 0−1 |
medium / 768p | 16−18 | − |
high / 1080p | 9−10 | − |
ultra / 1080p | 6−7 | − |
low / 768p | 85−90 | 45−50 |
medium / 768p | 40−45 | 14−16 |
ultra / 1080p | 18−20 | 0−1 |
high / 768p | 35−40 | 12−14 |
The average gaming FPS of FirePro V5800 in World of Tanks is 120% more, than GeForce GTS 360M. |
Full Specs
FirePro V5800 | GeForce GTS 360M | |
Architecture | TeraScale 2 | GT2xx |
Code name | Juniper | N11E-GS1 |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 7 January 2010 |
Pipelines | 800 | 96 |
Core clock speed | 690 MHz | 1436 MHz |
Transistor count | 1,040 million | 727 million |
Manufacturing process technology | 40 nm | 40 nm |
Texture fill rate | 27.60 | 17.60 |
Floating-point performance | 1,104.0 gflops | 275.71 gflops |
Length | 229 mm | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 4000 MHz | |
Memory bandwidth | 64 GB/s | 57.6 GB/s |
Shared memory | - | |
DirectX | 11.2 (11_0) | 11.1 (10_1) |
Shader Model | 5.0 | 4.1 |
OpenGL | 4.4 | 2.1 |
OpenCL | 1.2 | 1.1 |
Vulkan | N/A | N/A |
CUDA | + | |
CUDA cores | 96 | |
Bus support | PCI-E 2.0 | |
SLI options | + | |
HDMI | + | |
Maximum VGA resolution | 2048x1536 | |
Laptop size | large | |
Gigaflops | 413 | |
MXM Type | MXM 3.0 Type-B | |
Power management | 8.0 | |
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