GeForce GTS 360M vs GRID K520
In this comparison between GeForce GTS 360M and GRID K520 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTS 360M will be the best choice, for others GRID K520 will be their preference. Study the comparison tables below and make your choice.
GRID K520
GeForce GTS 360M is a Laptop Graphics Card
Note: GeForce GTS 360M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTS 360M here:
Main Specs
GeForce GTS 360M | GRID K520 | |
Power consumption (TDP) | 38 Watt | 225 Watt |
Interface | MXM-II | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Memory type | DDR3, GDDR3, GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | 4 GB |
Display Connectors | No outputs | No outputs |
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- GRID K520 has 492% more power consumption, than GeForce GTS 360M.
- GeForce GTS 360M is connected by MXM-II, and GRID K520 uses PCIe 3.0 x16 interface.
- GRID K520 has 3 GB more memory, than GeForce GTS 360M.
- GeForce GTS 360M is used in Laptops, and GRID K520 - in Desktops.
- GeForce GTS 360M is build with GT2xx architecture, and GRID K520 - with Kepler.
- Core clock speed of GeForce GTS 360M is 691 MHz higher, than GRID K520.
- GeForce GTS 360M is manufactured by 40 nm process technology, and GRID K520 - by 28 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 16−18 |
ultra / 1080p | − | 9−10 |
QHD / 1440p | 0−1 | 4−5 |
4K / 2160p | − | 4−5 |
low / 720p | 1−2 | 30−35 |
medium / 1080p | 0−1 | 20−22 |
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 3100% more, than GeForce GTS 360M. | ||
high / 1080p | − | 24−27 |
ultra / 1080p | − | 21−24 |
QHD / 1440p | 0−1 | 9−10 |
4K / 2160p | − | 6−7 |
low / 720p | 0−1 | 55−60 |
medium / 1080p | − | 27−30 |
low / 768p | 50−55 | 45−50 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTS 360M in Call of Duty: Warzone is 10% more, than GRID K520. | ||
low / 768p | 60−65 | 210−220 |
medium / 768p | 27−30 | 180−190 |
ultra / 1080p | 7−8 | 100−110 |
QHD / 1440p | − | 55−60 |
4K / 2160p | − | 30−35 |
high / 768p | 16−18 | 140−150 |
The average gaming FPS of GRID K520 in Counter-Strike: Global Offensive is 478% more, than GeForce GTS 360M. | ||
low / 768p | 70−75 | 55−60 |
ultra / 1080p | 0−1 | 40−45 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GTS 360M in Cyberpunk 2077 is 15% more, than GRID K520. | ||
low / 768p | 45−50 | 110−120 |
medium / 768p | 10−11 | 95−100 |
ultra / 1080p | 0−1 | 65−70 |
The average gaming FPS of GRID K520 in Dota 2 is 265% more, than GeForce GTS 360M. | ||
high / 1080p | − | 18−20 |
ultra / 1080p | − | 18−20 |
QHD / 1440p | − | 16−18 |
4K / 2160p | − | 6−7 |
low / 720p | 0−1 | 40−45 |
medium / 1080p | − | 21−24 |
high / 1080p | − | 27−30 |
ultra / 1080p | − | 21−24 |
QHD / 1440p | − | 16−18 |
low / 720p | 21−24 | 100−110 |
medium / 1080p | 0−1 | 55−60 |
The average gaming FPS of GRID K520 in Fortnite is 377% more, than GeForce GTS 360M. | ||
high / 1080p | 0−1 | 27−30 |
ultra / 1080p | − | 21−24 |
QHD / 1440p | 0−1 | 10−11 |
4K / 2160p | − | 10−11 |
low / 720p | 0−1 | 55−60 |
medium / 1080p | 0−1 | 30−35 |
low / 768p | 18−20 | 90−95 |
medium / 768p | − | 80−85 |
high / 1080p | 0−1 | 30−35 |
ultra / 1080p | − | 12−14 |
QHD / 1440p | 0−1 | 4−5 |
medium / 720p | 12−14 | − |
The average gaming FPS of GRID K520 in Grand Theft Auto V is 384% more, than GeForce GTS 360M. | ||
high / 1080p | − | 10−11 |
ultra / 1080p | − | 8−9 |
4K / 2160p | − | 3−4 |
low / 720p | 0−1 | 30−35 |
medium / 1080p | − | 14−16 |
low / 768p | 75−80 | 110−120 |
high / 1080p | 27−30 | − |
medium / 1080p | − | 100−110 |
The average gaming FPS of GRID K520 in Minecraft is 49% more, than GeForce GTS 360M. | ||
high / 1080p | − | 24−27 |
ultra / 1080p | − | 18−20 |
low / 720p | 8−9 | 60−65 |
medium / 1080p | − | 24−27 |
The average gaming FPS of GRID K520 in PLAYERUNKNOWN'S BATTLEGROUNDS is 675% more, than GeForce GTS 360M. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | − | 10−11 |
QHD / 1440p | − | 0−1 |
low / 720p | 0−1 | 30−35 |
medium / 1080p | − | 16−18 |
low / 768p | 0−1 | 60−65 |
medium / 768p | − | 35−40 |
high / 1080p | − | 20−22 |
ultra / 1080p | − | 12−14 |
4K / 2160p | − | 8−9 |
low / 768p | 45−50 | 100−110 |
medium / 768p | 14−16 | 60−65 |
ultra / 1080p | 0−1 | 35−40 |
high / 768p | 12−14 | 55−60 |
The average gaming FPS of GRID K520 in World of Tanks is 200% more, than GeForce GTS 360M. |
Full Specs
GeForce GTS 360M | GRID K520 | |
Architecture | GT2xx | Kepler |
Code name | N11E-GS1 | GK104 |
Type | Laptop | Workstation |
Release date | 7 January 2010 | 23 July 2013 |
Pipelines | 96 | 1536 |
Core clock speed | 1436 MHz | 745 MHz |
Transistor count | 727 million | 3,540 million |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 17.60 | 95.36 |
Floating-point performance | 275.71 gflops | 2x 2,448 gflops |
Length | 267 mm | |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 5000 MHz | |
Memory bandwidth | 57.6 GB/s | 160.0 GB/s |
Shared memory | - | |
DirectX | 11.1 (10_1) | 12 (11_0) |
Shader Model | 4.1 | 5.1 |
OpenGL | 2.1 | 4.6 |
OpenCL | 1.1 | 1.2 |
Vulkan | N/A | 1.1.126 |
CUDA | + | 3.0 |
CUDA cores | 96 | |
Bus support | PCI-E 2.0 | |
SLI options | + | |
HDMI | + | |
Maximum VGA resolution | 2048x1536 | |
Bitcoin / BTC (SHA256) | 76 Mh/s | |
Laptop size | large | |
Gigaflops | 413 | |
MXM Type | MXM 3.0 Type-B | |
Power management | 8.0 | |
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