GeForce GTS 360M vs UHD Graphics 630
When comparing GeForce GTS 360M and UHD Graphics 630, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTS 360M and UHD Graphics 630 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
UHD Graphics 630
GeForce GTS 360M is a Laptop Graphics Card
Note: GeForce GTS 360M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTS 360M here:
Main Specs
GeForce GTS 360M | UHD Graphics 630 | |
Power consumption (TDP) | 38 Watt | 15 Watt |
Interface | MXM-II | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | DDR3, GDDR3, GDDR5 | System Shared |
Maximum RAM amount | 1 GB | |
Display Connectors | No outputs | No outputs |
Check Price |
- GeForce GTS 360M has 153% more power consumption, than UHD Graphics 630.
- GeForce GTS 360M is connected by MXM-II, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
- GeForce GTS 360M is used in Laptops, and UHD Graphics 630 - in Desktops.
- GeForce GTS 360M is build with GT2xx architecture, and UHD Graphics 630 - with Gen. 9.5.
- Core clock speed of GeForce GTS 360M is 1136 MHz higher, than UHD Graphics 630.
- GeForce GTS 360M is manufactured by 40 nm process technology, and UHD Graphics 630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 3−4 |
ultra / 1080p | − | 1−2 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 14−16 |
medium / 1080p | 0−1 | 5−6 |
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than GeForce GTS 360M. | ||
high / 1080p | − | 7−8 |
ultra / 1080p | − | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 18−20 |
medium / 1080p | − | 8−9 |
low / 768p | 50−55 | 45−50 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTS 360M in Call of Duty: Warzone is 11% more, than UHD Graphics 630. | ||
low / 768p | 60−65 | 120−130 |
medium / 768p | 27−30 | 95−100 |
ultra / 1080p | 7−8 | 45−50 |
QHD / 1440p | − | 24−27 |
high / 768p | 16−18 | 70−75 |
The average gaming FPS of UHD Graphics 630 in Counter-Strike: Global Offensive is 203% more, than GeForce GTS 360M. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 18−20 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GeForce GTS 360M in Cyberpunk 2077 is 5% more, than UHD Graphics 630. | ||
low / 768p | 45−50 | 75−80 |
medium / 768p | 10−11 | 55−60 |
ultra / 1080p | 0−1 | 27−30 |
The average gaming FPS of UHD Graphics 630 in Dota 2 is 131% more, than GeForce GTS 360M. | ||
high / 1080p | − | 3−4 |
ultra / 1080p | − | 3−4 |
4K / 2160p | − | 0−1 |
low / 720p | 0−1 | 14−16 |
medium / 1080p | − | 5−6 |
high / 1080p | − | 12−14 |
ultra / 1080p | − | 7−8 |
QHD / 1440p | − | 4−5 |
low / 720p | 21−24 | 55−60 |
medium / 1080p | 0−1 | 14−16 |
The average gaming FPS of UHD Graphics 630 in Fortnite is 159% more, than GeForce GTS 360M. | ||
high / 1080p | 0−1 | 6−7 |
ultra / 1080p | − | 6−7 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 20−22 |
medium / 1080p | 0−1 | 9−10 |
low / 768p | 18−20 | 45−50 |
high / 1080p | 0−1 | 8−9 |
ultra / 1080p | − | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 40−45 |
The average gaming FPS of UHD Graphics 630 in Grand Theft Auto V is 181% more, than GeForce GTS 360M. | ||
high / 1080p | − | 2−3 |
ultra / 1080p | − | 0−1 |
4K / 2160p | − | 0−1 |
low / 720p | 0−1 | 7−8 |
medium / 1080p | − | 3−4 |
low / 768p | 75−80 | 85−90 |
high / 1080p | 27−30 | 65−70 |
The average gaming FPS of UHD Graphics 630 in Minecraft is 45% more, than GeForce GTS 360M. | ||
ultra / 1080p | − | 12−14 |
low / 720p | 8−9 | 27−30 |
medium / 1080p | − | 14−16 |
The average gaming FPS of UHD Graphics 630 in PLAYERUNKNOWN'S BATTLEGROUNDS is 250% more, than GeForce GTS 360M. | ||
high / 1080p | − | 6−7 |
ultra / 1080p | − | 4−5 |
QHD / 1440p | − | 0−1 |
low / 720p | 0−1 | 7−8 |
low / 768p | 0−1 | 16−18 |
medium / 768p | − | 12−14 |
high / 1080p | − | 6−7 |
ultra / 1080p | − | 4−5 |
4K / 2160p | − | 1−2 |
low / 768p | 45−50 | 70−75 |
medium / 768p | 14−16 | 35−40 |
ultra / 1080p | 0−1 | 16−18 |
high / 768p | 12−14 | 30−35 |
The average gaming FPS of UHD Graphics 630 in World of Tanks is 88% more, than GeForce GTS 360M. |
Full Specs
GeForce GTS 360M | UHD Graphics 630 | |
Architecture | GT2xx | Gen. 9.5 |
Code name | N11E-GS1 | Kaby-Lake-H-GT2 |
Type | Laptop | Desktop |
Release date | 7 January 2010 | 1 October 2017 |
Pipelines | 96 | 24 |
Core clock speed | 1436 MHz | 300 MHz |
Boost Clock | 1150 MHz | |
Transistor count | 727 million | 189 million |
Manufacturing process technology | 40 nm | 14 nm |
Texture fill rate | 17.60 | 26.45 |
Floating-point performance | 275.71 gflops | 460.8 gflops |
Memory bus width | 128 Bit | 64/128 Bit |
Memory bandwidth | 57.6 GB/s | |
Shared memory | - | + |
DirectX | 11.1 (10_1) | 12 (12_1) |
Shader Model | 4.1 | 6.5 |
OpenGL | 2.1 | 4.6 |
OpenCL | 1.1 | 2.1 |
Vulkan | N/A | 1.1.103 |
CUDA | + | |
CUDA cores | 96 | |
Bus support | PCI-E 2.0 | |
SLI options | + | |
HDMI | + | |
Maximum VGA resolution | 2048x1536 | |
Laptop size | large | |
Quick Sync | + | |
Gigaflops | 413 | |
MXM Type | MXM 3.0 Type-B | |
Power management | 8.0 | |
Check Price |