GeForce GTS 450 vs Radeon R7 512 Cores Kaveri

When comparing GeForce GTS 450 and Radeon R7 512 Cores Kaveri, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTS 450 and Radeon R7 512 Cores Kaveri is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 512 Cores Kaveri

Main Specs

  GeForce GTS 450 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 106 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 6-pin
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x mini-HDMI
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  • Both cards are used in Desktops.
  • GeForce GTS 450 is build with Fermi architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of GeForce GTS 450 is 846 MHz higher, than Radeon R7 512 Cores Kaveri.
  • GeForce GTS 450 is manufactured by 40 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 7−8
ultra / 1080p 1−2 4−5
QHD / 1440p 0−1 0−1
low / 720p 14−16 18−20
medium / 1080p 5−6 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 66% more, than GeForce GTS 450.

Full Specs

  GeForce GTS 450 Radeon R7 512 Cores Kaveri
Architecture Fermi GCN
Code name GF106 Kaveri Spectre
Type Desktop Desktop
Release date 13 September 2010 14 January 2014
Pipelines 192 512
Core clock speed 1566 MHz 720 MHz
Transistor count 1,170 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 25.1 billion/sec
Floating-point performance 601.3 gflops
Length 8.25" (210 mm) (21 cm)
Memory bus width 128 Bit
Memory clock speed 1804 (3608 data rate) MHz
Memory bandwidth 57.7 GB/s
Shared memory +
DirectX 12 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.2
OpenCL 1.1
Vulkan N/A
CUDA +
CUDA cores 192
Bus support PCI-E 2.0 x 16
Height 4.376" (111 mm) (11.1 cm)
SLI options +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI Internal
Bitcoin / BTC (SHA256) 40 Mh/s
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