GeForce GTX 1650 Max Q vs Radeon R7 M270DX
When choosing between GeForce GTX 1650 Max Q and Radeon R7 M270DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 1650 Max Q and Radeon R7 M270DX.
Radeon R7 M270DX
GeForce GTX 1650 Max Q is a Laptop Graphics Card
Note: GeForce GTX 1650 Max Q is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 1650 Max Q here:
Main Specs
GeForce GTX 1650 Max Q | Radeon R7 M270DX | |
Power consumption (TDP) | 30 Watt | |
Interface | PCIe 3.0 x16 | IGP |
Supplementary power connectors | None | |
Memory type | GDDR5, GDDR6 | System Shared |
Maximum RAM amount | 4 GB | |
Display Connectors | No outputs | No outputs |
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- GeForce GTX 1650 Max Q is connected by PCIe 3.0 x16, and Radeon R7 M270DX uses IGP interface.
- GeForce GTX 1650 Max Q is used in Laptops, and Radeon R7 M270DX - in Desktops.
- GeForce GTX 1650 Max Q is build with Turing architecture, and Radeon R7 M270DX - with GCN 3.0.
- Core clock speed of GeForce GTX 1650 Max Q is 120 MHz higher, than Radeon R7 M270DX.
- GeForce GTX 1650 Max Q is manufactured by 12 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.
Game benchmarks
high / 1080p | 35−40 | 2−3 |
ultra / 1080p | 21−24 | 0−1 |
QHD / 1440p | 16−18 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 60−65 | 12−14 |
medium / 1080p | 40−45 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Max Q in Assassin's Creed Odyssey is 683% more, than Radeon R7 M270DX. | ||
high / 1080p | 55−60 | − |
ultra / 1080p | 45−50 | 4−5 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 18−20 | − |
low / 720p | 100−110 | 14−16 |
medium / 1080p | 60−65 | 5−6 |
The average gaming FPS of GeForce GTX 1650 Max Q in Battlefield 5 is 787% more, than Radeon R7 M270DX. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 1650 Max Q and Radeon R7 M270DX have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 120−130 |
medium / 768p | 220−230 | 90−95 |
ultra / 1080p | 180−190 | 35−40 |
QHD / 1440p | 110−120 | 21−24 |
4K / 2160p | 70−75 | 16−18 |
high / 768p | 210−220 | 60−65 |
The average gaming FPS of GeForce GTX 1650 Max Q in Counter-Strike: Global Offensive is 200% more, than Radeon R7 M270DX. | ||
low / 768p | 60−65 | 65−70 |
ultra / 1080p | − | 18−20 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Max Q in Cyberpunk 2077 is 5% more, than Radeon R7 M270DX. | ||
low / 768p | 120−130 | 75−80 |
medium / 768p | 110−120 | 45−50 |
ultra / 1080p | 100−110 | 20−22 |
The average gaming FPS of GeForce GTX 1650 Max Q in Dota 2 is 139% more, than Radeon R7 M270DX. | ||
high / 1080p | 45−50 | 2−3 |
ultra / 1080p | 40−45 | 2−3 |
QHD / 1440p | 27−30 | − |
4K / 2160p | 14−16 | 2−3 |
low / 720p | 80−85 | 10−11 |
medium / 1080p | 45−50 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Max Q in Far Cry 5 is 1075% more, than Radeon R7 M270DX. | ||
high / 1080p | 60−65 | − |
ultra / 1080p | 45−50 | 5−6 |
QHD / 1440p | 27−30 | 3−4 |
4K / 2160p | 27−30 | − |
low / 720p | 180−190 | 50−55 |
medium / 1080p | 110−120 | 10−11 |
The average gaming FPS of GeForce GTX 1650 Max Q in Fortnite is 422% more, than Radeon R7 M270DX. | ||
high / 1080p | 60−65 | 5−6 |
ultra / 1080p | 45−50 | − |
QHD / 1440p | 30−35 | 3−4 |
4K / 2160p | 24−27 | 2−3 |
low / 720p | 100−110 | 16−18 |
medium / 1080p | 65−70 | 7−8 |
The average gaming FPS of GeForce GTX 1650 Max Q in Forza Horizon 4 is 728% more, than Radeon R7 M270DX. | ||
low / 768p | 140−150 | 40−45 |
medium / 768p | 120−130 | − |
high / 1080p | 70−75 | 3−4 |
ultra / 1080p | 30−35 | 2−3 |
QHD / 1440p | 21−24 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce GTX 1650 Max Q in Grand Theft Auto V is 418% more, than Radeon R7 M270DX. | ||
high / 1080p | 24−27 | 1−2 |
ultra / 1080p | 20−22 | 0−1 |
QHD / 1440p | 16−18 | − |
4K / 2160p | 8−9 | 0−1 |
low / 720p | 65−70 | 4−5 |
medium / 1080p | 30−35 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Max Q in Metro Exodus is 1266% more, than Radeon R7 M270DX. | ||
low / 768p | 130−140 | 90−95 |
high / 1080p | − | 80−85 |
ultra / 1080p | − | 70−75 |
medium / 1080p | 120−130 | 85−90 |
The average gaming FPS of GeForce GTX 1650 Max Q in Minecraft is 44% more, than Radeon R7 M270DX. | ||
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 100−110 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Max Q in PLAYERUNKNOWN'S BATTLEGROUNDS is 155% more, than Radeon R7 M270DX. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 16−18 | − |
QHD / 1440p | 10−11 | − |
4K / 2160p | 7−8 | − |
low / 720p | 65−70 | 6−7 |
medium / 1080p | 35−40 | − |
The average gaming FPS of GeForce GTX 1650 Max Q in Red Dead Redemption 2 is 1016% more, than Radeon R7 M270DX. | ||
low / 768p | 130−140 | 9−10 |
medium / 768p | 85−90 | 7−8 |
high / 1080p | 45−50 | 4−5 |
ultra / 1080p | 24−27 | 3−4 |
4K / 2160p | 16−18 | 1−2 |
The average gaming FPS of GeForce GTX 1650 Max Q in The Witcher 3: Wild Hunt is 1140% more, than Radeon R7 M270DX. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 50−55 | 12−14 |
high / 768p | 60−65 | 30−35 |
The average gaming FPS of GeForce GTX 1650 Max Q in World of Tanks is 76% more, than Radeon R7 M270DX. |
Full Specs
GeForce GTX 1650 Max Q | Radeon R7 M270DX | |
Architecture | Turing | GCN 3.0 |
Code name | N18P-G0 / N18P-G61 | Topaz |
Type | Laptop | Desktop |
Release date | 23 April 2019 | 11 June 2014 |
Pipelines | 1024 | 384 |
Core clock speed | 1020 MHz | 900 MHz |
Boost Clock | 1245 MHz | 940 MHz |
Transistor count | 4,700 million | 1,550 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 72.00 | 22.56 |
Memory bus width | 128 Bit | |
Memory clock speed | 8000 MHz | |
Memory bandwidth | 112.1 GB/s | |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (12_0) |
Shader Model | 6.5 | 6.3 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.0 |
Vulkan | 1.2.140 | 1.2.131 |
CUDA | 7.5 | |
Laptop size | medium sized | |
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